Exiled Pain
Fervid Learner
- Joined
- Jan 8, 2008
- Messages
- 552
- Reaction score
- 4
Ok everyone knows what is PVP ENFORCED, right??
Everyone knows that you can activate and deactivate this
function with your GM or in your config.lua...
Also most of us know that the experience you get depends, on
the players lvl when you kill them...
But this just doesn’t cut it for me, cause basically that’s
all I know... and I would like to know a few more things
about this.
How is PVP ENFORCED experience really work??
Is there any way to control the amount of experience given to players when they kill someone??
Is all this controled by the same ExpRate in config.lua that is
set for monsters??
So one and so forward... this would give you an idea, the thing is it would be nice to understand in a deeper way how this works and to what point it can be modified or use to exploit all of the advantages of this sweet game play mode on an OT (TFS) in this case
Thanks in advance
Everyone knows that you can activate and deactivate this
function with your GM or in your config.lua...
Also most of us know that the experience you get depends, on
the players lvl when you kill them...
But this just doesn’t cut it for me, cause basically that’s
all I know... and I would like to know a few more things
about this.
How is PVP ENFORCED experience really work??
Is there any way to control the amount of experience given to players when they kill someone??
Is all this controled by the same ExpRate in config.lua that is
set for monsters??
So one and so forward... this would give you an idea, the thing is it would be nice to understand in a deeper way how this works and to what point it can be modified or use to exploit all of the advantages of this sweet game play mode on an OT (TFS) in this case
Thanks in advance