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How i add more items

error:
Code:
[19/06/2010 13:07:37] Lua Script Error: [Npc interface] 
[19/06/2010 13:07:37] data/npc/scripts/jester doll.lua:onCreatureSay

[19/06/2010 13:07:37] luaGetPlayerItemCount(). Player not found

[19/06/2010 13:07:37] Lua Script Error: [Npc interface] 
[19/06/2010 13:07:37] data/npc/scripts/jester doll.lua:onCreatureSay

[19/06/2010 13:07:37] data/npc/scripts/jester doll.lua:22: attempt to compare number with boolean
[19/06/2010 13:07:37] stack traceback:
[19/06/2010 13:07:37] 	data/npc/scripts/jester doll.lua:22: in function 'callback'
[19/06/2010 13:07:37] 	data/npc/lib/npcsystem/npchandler.lua:384: in function 'onCreatureSay'
[19/06/2010 13:07:38] 	data/npc/scripts/jester doll.lua:8: in function <data/npc/scripts/jester doll.lua:8>
script:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

	if(msgcontains(msg, 'addon doll')) then
		selfSay('If you want to get addon doll for doll part?', cid)
		talkState[talkUser] = 1
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
		if(getPlayerItemCount(cid, 9694,9695,9696,9697,9698,9699) >= 1) then
			if(doPlayerRemoveMoney(cid, 0) == TRUE) then
				doPlayerRemoveItem(cid, 9694, 1,9695, 1,9696, 1,9697, 1,9698, 1,9699, 1)
				doPlayerAddItem(cid, 9693)
				selfSay('Here you are.', cid)
			else
				selfSay('Sorry, you don\'t have enough gold.', cid)
			end
		else
			selfSay('Sorry, you don\'t have the item.', cid)
		end
		talkState[talkUser] = 0
	elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
		talkState[talkUser] = 0
		selfSay('Ok then.', cid)
	end

	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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