Hey!
Can someone teach me how this parameter works:
I took it from my recovery.lua (spell script):
Can someone teach me how this parameter works:
setConditionParam(condition, CONDITION_PARAM_TICKS, 1 * 60 * 1000)
I took it from my recovery.lua (spell script):
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 20)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 3000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end