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How to add canUseInPz == false for mana-potions

frankfarmer

who'r ninja now
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Lua:
local config = {    removeOnUse = "no",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    realAnimation = "yes", -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0,
    canUseInPz = false
}


config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)


local POTIONS = {
    [8704] = {empty = 8704, splash = 2, health = {40, 65}}, -- small health potion
    [7618] = {empty = 7618, splash = 2, health = {100, 200}}, -- health potion
    [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion


    [7620] = {empty = 7620, splash = 7, mana = {35, 100}}, -- mana potion
    [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion


    [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}


local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))


function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end
    
    
    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
        if(not config.splashable) then
            return false
        end


        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPos(item.uid)
        end


        doDecayItem(doCreateItem(2016, potion.splash, toPosition))
        doTransformItem(item.uid, potion.empty)
        return true
    end


    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end


    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
        not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end


    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
        return false
    end


    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
        return false
    end


    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end


    doAddCondition(cid, exhaust)
    if(not potion.empty or config.removeOnUse) then
        doRemoveItem(item.uid)
        return true
    end


    doTransformItem(item.uid, potion.empty)
    return true
end


how do I add canUseInPz = false to the script?

like

Lua:
    if canUseInPz == false  and getTilePzInfo(getPlayerPosition(cid)) == 1 then
        doSendMagicEffect(frompos, CONST_ME_POFF)
        doPlayerSendCancel(cid, error_pz)
        return 0
    end

because, this doesnt work.. <.<
 
i mean, let me refrase the question then.

How do I make it possible for players, not to be able to use MANA POTIONS inside depot? because that's kinda abusing.
 
Tried adding the function to the lib files and then called the function in other scripts? It works too.

@Edit
After reading a bit more clearly I now understand what you mean. Have ya tried:

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if canUseInPz == false then
		if POTIONS[item.itemid] and getTilePzInfo(cid) then
			doPlayerSendCancel(cid, "You cannot use potions inside of PZ.")
		end
	else
	end
end
 
Last edited:
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