if(version >= 1050) {
enableFeature(Otc::GameEnchancedAnimations);
}
if(version >= 1057) {
enableFeature(Otc::GameIdleAnimations);
}
Is it in 8.60 client? Because i tough it would bejust take a look at how cipsoft did with their outfits, like: Void Master Outfits, Veteran Paladin Outfits and lots of mounts
Animate Always
function in Object Builder but then i though it makes no sense because when is he going to know when walking animation should be applied when there is 8-9 frames from all sidesWhat it does is, it just loops animation so if standing you have 9 animation frames and walking only 2 it glitches while you walk because it always loopsDid you try Always Animate?
What does it do?
if(version >= 1050) {
enableFeature(Otc::GameEnchancedAnimations);
}
if(version >= 1057) {
enableFeature(Otc::GameIdleAnimations);
}
Got itAs you can see in OTC sources in game.cpp
EnchancedAnimations that contains time between each frames is enabled in client version above 10.50
Also, GameIdleAnimations that contains frame-groups (Idle/Stand and Move) are enabled in version above 10.57C++:if(version >= 1050) { enableFeature(Otc::GameEnchancedAnimations); }
So my answer is: It's not possible to add this feature in 8.60 client.C++:if(version >= 1057) { enableFeature(Otc::GameIdleAnimations); }
Have a nice day!