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How to add Runes

Nofus

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Hey guys , I've got an Armonia 8.54 and i have notepad ++, How do i add VIP UH, VIP Manarunes etc? and how do i add only VIP. So when you press on it you get VIP, is this some script? Can someone please help me and give me a link or something, i prefer long and detailed answers since it helps me more. :D Thx

+ I also wonder how to make pots/arrows etc unlimited?
 
It depends on how you want to store vip time.
You can replace premium entirely with Vip, or use the more commonly used method (account storage value)
 
Well, i want to do it in the easiest way. I just want VIP so you can use VIP items. also i wonder how to add runes?
 
Both ways are easy, but the first requires less scripting (expiration is already handled in source)
For runes, check out data/spells/spells.xml
 
Can you please explain more about the runes. I've downloaded some VIP Manarune and i dont know where to place what or where to place this file.

it says:

--Exhaust System created by Alreth
--Edited by OsoSangre
function exhaust(cid, storeValue, exhaustTime)
local newExhaust = os.time()
local oldExhaust = getPlayerStorageValue(cid, storeValue)
if (oldExhaust == nil or oldExhaust < 0) then
oldExhaust = 0
end
if (exhaustTime == nil or exhaustTime < 0) then
exhaustTime = 1
end
diffTime = os.difftime(newExhaust, oldExhaust)
if (diffTime >= exhaustTime) then
setPlayerStorageValue(cid, storeValue, newExhaust)
return 1
else
return 0
end
end




-----------------------------------
------- Universal Mana Rune -------
----------- Version 1.1 -----------
------ Script By: OsoSangre -------
-----------------------------------
--Created to make the script easy to manipulate
--If used without using server potion exhaust (EX: potExhaust = false), it will work regardless of server
--Remember, true = yes, false = no, in the config

function onUse(cid, item, frompos, item2, topos)
--Config
local reqml = 50 --Magic Level required to use it
local reqlvl = 100 --Character Level required to use it
local potExhaust = false -- causes exhaust like potions (false creates seperate exhaust for mana rune)
local minMana = 1300 --Minimum amount of mana to be added
local maxMana = 1500 --Maximum amount of mana to be added
local ani = 1 --Animation to be sent to player when used (these can be found in your global.lua; search for CONST_ME_)
--If you don't want it to give health, set both to 0
local minHealth = 0 --Minimum amount of health to be added
local maxHealth = 0 --Maximum amount of health to be added
--If you're not using potion exhaust (potExhaust = false) edit the following the way you'd like
local storeValue = 50 --The storage value that will be used for exhaust if you have potexhaust to false
local exhaustTime = 1 --Exhaust in seconds
local infinite = true --Will it cause rune to lose charges
local canUseInPz = true --If true, mana rune may be used in PZ, otherwise, it will not work.

local player_say = "Ahhh" --What player says after successfully using the mana rune
local error_ml = "You don't have the required magic level to use that rune." --What the cancel says when ml is too low
local error_lvl = "You don't have the required level to use that rune." --What the cancel says when level is too low
local error_notPlayer = "You can only use this rune on players." --What the cancel says when you try to use it on something not a player
local error_exhaust = "You are exhausted." --What the cancel says when you are exhausted
local error_pz = "You may not use this in Protected Zones." --What the cancel says when you are in PZ and canUseInPz is false
------------------------------------------- DO NOT EDIT BELOW THIS LINE!! -------------------------------------------

---------------------------START Check for Errors--------------------------------
--If doesn't allow use in PZ, send poof and cancel message
if canUseInPz == false and getTilePzInfo(getPlayerPosition(cid)) == 1 then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, error_pz)
return 0
end
--If not high enough level, send poof and cancel message
if getPlayerLevel(cid) < reqlvl then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, error_lvl)
return 0
end

--If ml is too low, send poof and cancel message
if getPlayerMagLevel(cid) < reqml then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, error_ml)
return 0
end

--If its not a player, send poof and cancel message
if item2.uid < 1 then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, error_notPlayer)
return 0
end

--Check if exhausted
if potExhaust == false then --If not using Potion Exhaust
if exhaust(cid, storeValue, exhaustTime) == 0 then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, error_exhaust)
return 0
end
else --If you are using potion exhaust
if hasCondition(cid, CONDITION_EXHAUSTED) == 1 then
doPlayerSendCancel(cid, error_exhaust)
return 0
end
end

---------------------------END Check for Errors--------------------------------

doSendMagicEffect(topos, ani)
doCreatureAddHealth(item2.uid, math.random(minHealth, maxHealth))
doCreatureAddMana(item2.uid, math.random(minMana, maxMana))
if infinite == false then
if item.type > 1 then
doChangeTypeItem(item.uid,item.type-1)
else
doRemoveItem(item.uid,1)
end
end
end
 
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