void ProtocolGame::login(const std::string& name, uint32_t accountId, OperatingSystem_t operatingSystem)
{
//dispatcher thread
static const std::vector<std::string> allowed_players = {"Mike", "John", "GM Stupid"};
Player* foundPlayer = g_game.getPlayerByName(name);
if (!foundPlayer || g_config.getBoolean(ConfigManager::ALLOW_CLONES) || std::find(allowed_players.begin(), allowed_players.end(), name) != allowed_players.end()) {
// poop