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no, the type is a combat type, one of these forgottenserver/enums.h at master · otland/forgottenserver · GitHub
you have to compare the types to check what magical is
for example COMBAT_FIREDAMAGE is elemental, which is magical damage
the damage is just primaryDamage or secondaryDamage
assuming you're checking through onHealthChange/onManaChange, you check if primaryType or secondaryType is COMBAT_PHYSICALDAMAGE or COMBAT_FIREDAMAGE, COMBAT_EARTHDAMAGE, etc
physical = physical damage
elements = magical damage
assuming you're checking through onHealthChange/onManaChange, you check if primaryType or secondaryType is COMBAT_PHYSICALDAMAGE or COMBAT_FIREDAMAGE, COMBAT_EARTHDAMAGE, etc
physical = physical damage
elements = magical damage
no, the type is a combat type, one of these forgottenserver/enums.h at master · otland/forgottenserver · GitHub
you have to compare the types to check what magical is
for example COMBAT_FIREDAMAGE is elemental, which is magical damage
the damage is just primaryDamage or secondaryDamage