ground tile cannot be created by normal doCreateItem(), you can try putting some stuff from map loading here
void setTile(uint16_t _x, uint16_t _y, uint16_t _z, Tile* newTile);
Ahhh...
Sure this function can olny update tile or add item on tile...
I'm found it
Code:void setTile(uint16_t _x, uint16_t _y, uint16_t _z, Tile* newTile);
I'm talk about "doCrateItem" function...Ahhh...
Sure this function can olny update tile or add item on tile...
void setTile(uint16_t _x, uint16_t _y, uint16_t _z, Tile* newTile);
I'm talk about "doCrateItem" function...
This must workCode:void setTile(uint16_t _x, uint16_t _y, uint16_t _z, Tile* newTile);![]()
man, i want know if possible to make a tile without tile in map, example black tile empty tile. "in source edits"..![]()