eyez
Member
- Joined
- Oct 11, 2016
- Messages
- 129
- Reaction score
- 19
I don't have crashes bugs (as far i know) but clone items could be a BIG problem for me and for every other server owner.
So i wanna hear from more experienced people here, what should i do about this?
There is a good way to fix or get around of this?
Option 1:
This is a good way? Or it should lag my server a lot?
Option 2:
I didn't understand what is it...
It should fix the problem?
There are other options?
What do u guys think about all of this?
So i wanna hear from more experienced people here, what should i do about this?
There is a good way to fix or get around of this?
Option 1:
CreatureEvent - [Lua&C++]Absolute anti clon system!
This system require this creraturescript: http://otland.net/f35/creaturescript-onmoveitem-moveitem-frompos-position-cid-96742/ When you install this creaturescript just add this code and you will never worry about item clon in your server: function onMoveItem(moveItem, frompos, position, cid)...
otland.net
Option 2:
Feature - Antirollback
Instructions for anti rollback 1- install gdb sudo apt-get install gdb 2- compile the src with the flag for gdb cmake -D CMAKE_BUILD_TYPE=RelWithDebInfo .. 3- put the antirollback_config file in the ot folder (next to start.sh) 4- Edit start.sh to your OT folder...
otland.net
It should fix the problem?
There are other options?
What do u guys think about all of this?