suaterken
New Member
- Joined
- Feb 18, 2011
- Messages
- 4
- Reaction score
- 0
--Edit
im using TFS 1.0 version
--
Hi, im new here. Thank you for that community, i like it
My first question is:
local pz = player1:isPzLocked()
it gives if player1 attacked someone (skulled, really pz locked) then it gives true but
local pz1 = player2:isPzLocked()
if player2 attacked, it gives false. but i want to know if the player is in war.
i tried to change spells.cpp line
player->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
but it seems nothing changed
Second question is:
I want to hide spell words on screen, just publish them to like
player:say("Example", TALKTYPE_ORANGE_1)
Thank you for help
im using TFS 1.0 version
--
Hi, im new here. Thank you for that community, i like it
My first question is:
local pz = player1:isPzLocked()
it gives if player1 attacked someone (skulled, really pz locked) then it gives true but
local pz1 = player2:isPzLocked()
if player2 attacked, it gives false. but i want to know if the player is in war.
i tried to change spells.cpp line
player->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
but it seems nothing changed
Second question is:
I want to hide spell words on screen, just publish them to like
player:say("Example", TALKTYPE_ORANGE_1)
Thank you for help
Last edited: