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the name of the player who got the duplicated item is [1]? because if there you add the name of the player who got the duplicated item, you can spy how they clone or something and repair that holes
the name of the player who got the duplicated item is [1]? because if there you add the name of the player who got the duplicated item, you can spy how they clone or something and repair that holes
It is much harder to track deleted items, as duplicated items both exist you can do check on them.
You would have to add parameters to the removeItem function or we. to check for which reason it was removed. For example throwing it in bin, water or whether it was a lua call etc.
If it disappear without any known reason it can be some bug in engine. Not only in remove function. Some loop can miss or ignore one of elements and that way it disappear
But its bit hard to seek after errors, since they getting cleard on console :S Any other solutions how to move information from console to logs or smth?
Why don't you use a timestamp instead of some serial keys? Showing the time when the item was created. If tons of items are created within seconds by one player you caught him already.