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TFS 1.X+ How to fix "skulls" for npc/monster? tfs 1.3 (8.6)

vexler222

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Hi, how to fix the skulls for npc/monsters? Check video:
NPC have skulls only if i use /reload npc command (after start server they don't have too)

 
how are you setting the skull?

skull="green"

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="[N] King Of Aphel" script="promotion.lua" walkinterval="2000" floorchange="0" skull="green">
    <health now="100" max="100" />
    <look type="325" head="0" body="47" legs="38" feet="0" addons="1"/>
</npc>
 
skull="green"

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="[N] King Of Aphel" script="promotion.lua" walkinterval="2000" floorchange="0" skull="green">
    <health now="100" max="100" />
    <look type="325" head="0" body="47" legs="38" feet="0" addons="1"/>
</npc>
Does that happen with all skull colours, or only green?

Try white/red/black
 
Only thing I can suggest is trying to manually apply the skull when the npc spawns.

create an onStartUp script, spawn the npc, set it's spawn location, and give it the green skull.
 
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