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Solved How to make a Custom Amulet of Loss? |TFS 1.3| |8.6|

chyssler

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Joined
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Hello there, I was wondering if you guys would be able to help me out here, I have Amulet of Loss fully working as I want it to, But its only 1 item (I want more Amulets, for upgrades etc) So If im making a Custom Amulet, How do I make it so it was the same effect as the Amulet of Loss (Not loosing Items Upon death, And levels)
 
OP
OP
C

chyssler

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You'd want to edit droploot.lua

function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
if getPlayerFlagValue(player, PlayerFlag_NotGenerateLoot) then --or player:getVocation():getId() == VOCATION_NONE then
return true
end

local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
local isPlayer = false
if killer then
if killer:isPlayer() then
isPlayer = true
else
local master = killer:getMaster()
if master and master:isPlayer() then
isPlayer = true
end
end
end

if not isPlayer or not player:hasBlessing(5) then

end
else
for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
local item = player:getSlotItem(i)
if item then
if isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(item:isContainer() and 100 or 1000) <= player:getLossPercent() then
item:moveTo(corpse)
end
end
end
end

if not player:getSlotItem(CONST_SLOT_BACKPACK) then
local bag = player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
end
return true
end

Im assuming that I need to add an additional row somewhere, to locate if the player got the other necklace. but im not 100% sure
Post automatically merged:

Im assuming that I need to add an additional row somewhere, to locate if the player got the other necklace. but im not 100% sure
Can I add it like this instead?

local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
if amulet and amulet.itemid == 2173, 12681 and not isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
local isPlayer = false
 

dami1310

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This should be what you want:
Lua:
local amulets = {2173, 12681}

function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
    if player:hasFlag(PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
        return true
    end

    local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
    local isRedOrBlack = isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull())
    if not amulet or (amulet and not isInArray(amulets, amulet.itemid)) or isRedOrBlack then
        for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
            local item = player:getSlotItem(i)
            local lossPercent = player:getLossPercent()
            if item then
                if isRedOrBlack or math.random(item:isContainer() and 100 or 1000) <= lossPercent then
                    if (isRedOrBlack or lossPercent ~= 0) and not item:moveTo(corpse) then
                        item:remove()
                    end
                end
            end
        end
    end

    if not player:getSlotItem(CONST_SLOT_BACKPACK) then
        player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
    end
    return true
end
 
OP
OP
C

chyssler

Member
Joined
May 8, 2012
Messages
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This should be what you want:
Lua:
local amulets = {2173, 12681}

function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
    if player:hasFlag(PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
        return true
    end

    local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
    local isRedOrBlack = isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull())
    if not amulet or (amulet and not isInArray(amulets, amulet.itemid)) or isRedOrBlack then
        for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
            local item = player:getSlotItem(i)
            local lossPercent = player:getLossPercent()
            if item then
                if isRedOrBlack or math.random(item:isContainer() and 100 or 1000) <= lossPercent then
                    if (isRedOrBlack or lossPercent ~= 0) and not item:moveTo(corpse) then
                        item:remove()
                    end
                end
            end
        end
    end

    if not player:getSlotItem(CONST_SLOT_BACKPACK) then
        player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
    end
    return true
end
Thank you so much again :D
 
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