local storage = 4000 -- storage for cooldown
local sec = 30 -- 30 secconds cooldown
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/5)+(maglevel)+(maglevel*10)/0.954))/2
local max = -(((level/5)+(maglevel)+(maglevel*10)/0.954))
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
if getExhausted(cid, storage) then
setExhausted(cid, storage, sec)
return doCombat(cid, combat, var) and true
end
return doPlayerSendCancel(cid, 'You are exhausted Ultimate Energy Strike for: ' .. exhaustion.get(cid, storage) + 1 ..' seconds.') and false
end