Apparently all animals, like deers, approach players just like the dogs..
Below is my Noble Citizen, who is supposed to flee player and not engage. What to change?
Below is the 'Deer' from original Cryingdamson TFS 036:
Below is my Noble Citizen, who is supposed to flee player and not engage. What to change?
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nobleman" nameDescription="a nobleman" race="blood" experience="0" speed="140" manacost="250">
<health now="125" max="125"/>
<look type="132" head="57" body="43" legs="59" feet="58" addons="0" corpse="3058"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="125"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="13" attack="6"/>
</attacks>
<defenses armor="2" defense="6"/>
<voices interval="5000" chance="10">
<voice sentence="Leave me alone!"/>
<voice sentence="I don't have time for your kind!"/>
</voices>
<loot>
<item id="2666" countmax="4" chance="100000"/><!-- meat -->
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2145" countmax="3" chance="1538"/><!-- small diamond -->
</loot>
</monster>
Below is the 'Deer' from original Cryingdamson TFS 036:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Deer" nameDescription="a deer" race="blood" experience="0" speed="150" manacost="260">
<health now="25" max="25"/>
<look type="31" corpse="5970"/>
<targetchange interval="2000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="0"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="25"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="2"/>
</attacks>
<defenses armor="2" defense="2"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<loot>
<item id="3976" countmax="10" chance="50000"/><!-- worm -->
<item id="2666" countmax="4" chance="100000"/><!-- meat -->
</loot>
</monster>
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