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Solved How to make npc appear per quest progress.

Apollos

Dude who does stuff
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Using TFS 1.1

I'm wondering how to make quests like the new frontier quest where npc's will appear or disappear depending on the progress of the quest, and same concept for new parts of the map. Any help appreciated.
 
Solution
They doesn't dissapear, just the map are configurated to teleport into a different floor if they doesn't got the storage, if you check a real map you will see that those maps are distributed near the "completed farmine", another thing that you could do is world changes depending of the world status.
They doesn't dissapear, just the map are configurated to teleport into a different floor if they doesn't got the storage, if you check a real map you will see that those maps are distributed near the "completed farmine", another thing that you could do is world changes depending of the world status.
 
Solution
They doesn't dissapear, just the map are configurated to teleport into a different floor if they doesn't got the storage, if you check a real map you will see that those maps are distributed near the "completed farmine", another thing that you could do is world changes depending of the world status.
Ahh, I see. thanks!
 
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