I'm having this problem :
0.3.6pl1
SOLVED using this code V
0.3.6pl1
Code:
../protocolgame.cpp: In member function `void ProtocolGame::parseAttack(NetworkMessage&)':
../protocolgame.cpp:1335: error: 'class NetworkMessage' has no member named 'get'
../protocolgame.cpp:1335: error: expected primary-expression before '>' token
../protocolgame.cpp:1335: error: expected primary-expression before ')' token
../protocolgame.cpp:1336: error: 'class NetworkMessage' has no member named 'get'
../protocolgame.cpp:1336: error: expected primary-expression before '>' token
../protocolgame.cpp:1336: error: expected primary-expression before ')' token
../protocolgame.cpp:1337: error: 'class NetworkMessage' has no member named 'get'
../protocolgame.cpp:1337: error: expected primary-expression before '>' token
../protocolgame.cpp:1337: error: expected primary-expression before ')' token
make.exe: *** [obj//protocolgame.o] Error 1
Execution terminated
SOLVED using this code V
Code:
void ProtocolGame::parseAttack(NetworkMessage& msg)
{
uint32_t creatureId = msg.GetU32();
msg.GetU32();
msg.GetU32();
addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId);
}