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How to make your server client 8.61 Tutorial

But if people are doing it right, they won't have that problem. That was your problem.
 
Ask around? lol. But you DON'T need to use it. I didn't. I never had these errors.
 
We gave you the right answers, you were just doing it so wrong that the right answers didn't work. xD
 
I have compiled the server, there were no errors, I have changed items.otb and rest I did my own database using uni server but when I try to log in ingame I got client crash + debug in client. My TFS doesnt return any errors in console. I have changed map to my own, but I dont think that there is problem. I have also change everything in config.lua. Do you know what can be wrong? Please say me what else do you want to know to help me :\
 
when you open your tibia again, there will be an error log open. paste it here/print screen it.
 
I have that same like Ezeq.
error log:
phocathumblimg3063.jpg

I use The Forgotten Server 0.3.6pl1 (Crying Damson) sources.
 
Here where you say:
REPLACE
Code:

void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->AddByte(0xA3);
}
}


WITH

Code:

void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->AddByte(0xA3);
msg->AddU32(0);
}
Is missing a }
void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->AddByte(0xA3);
msg->AddU32(0);
}
}
 
I dont understand where is these resources.h files in my server i dont find them ? please help rep +
 
Hello everybody,

what are you trying to do?

move to 8.62?

Give more details so I can help too.

Thanks
 
Small fix...

In game your runes isn't have description about require level/mlvl?

Do...:
items.h

find
Code:
bool isRune() const {return clientCharges;}

replace

Code:
bool isRune() const {return (type == ITEM_TYPE_RUNE);}

items.cpp

find
Code:
else if(tmpStrValue == "bed")
		it.type = ITEM_TYPE_BED;

add after

Code:
	else if(tmpStrValue == "rune")
		it.type = ITEM_TYPE_RUNE;
items.h

find:
Code:
ITEM_TYPE_KEY,

add after

Code:
ITEM_TYPE_RUNE,

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

RECOMPILE_ALL();

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
items.xml

Change all rune like this:

Code:
<item id="2261"  name="destroy field rune">
		<attribute key="runeSpellName" value="adito grav" />
		<attribute key="weight" value="120" />
		[COLOR="red"]<attribute key="type" value="rune" />	[/COLOR]
	</item>

Anjoy();
 
I am currently having an issue with the Npcs....I upgraded to this but the npcs wont recognize the gold...I have checked all the ids and I could'nt find the solution...Thanks!

edit: i found my problem and it is fixed!
 
Last edited:
Full-working potions.lua

Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))
	
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local v = getItemParent(item.uid)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
			
			if(fromPosition.x == CONTAINER_POSITION) then
			
				            if getContainerSize(v.uid) < getContainerCap(v.uid) then
								doAddContainerItem(v.uid, potion.empty)
							else
								doPlayerAddItem(cid, potion.empty, 1)
							end
				doRemoveItem(item.uid, 1)

			else		
				doCreateItem(potion.empty, 1, getThingPos(item.uid))
				doRemoveItem(item.uid, 1)			
			end
			
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
if(fromPosition.x == CONTAINER_POSITION)then    
                      
            if getContainerSize(v.uid) < getContainerCap(v.uid) then
				doAddContainerItem(v.uid, potion.empty)
			else
				doPlayerAddItem(cid, potion.empty, 1)
			end
        doRemoveItem(item.uid, 1)            
else    
  
        doCreateItem(potion.empty, 1, getThingPos(item.uid))    
        doRemoveItem(item.uid, 1)            
end
return true
end
 
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