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C++ How to remove text from addHealth() TFS 1.3

poe6man3

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Joined
Aug 6, 2020
Messages
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Lua:
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_SKILL_TAIJUTSU, 5)
condition:setParameter(CONDITION_PARAM_SUBID, 100)
condition:setTicks(-1)

local function resourceCheck(creature_id, reqChakra)
    local temp_creature = Creature(creature_id)
    if not temp_creature or temp_creature:isRemoved() then
        return
    end
   
    local currentChakra = temp_creature:getMana()
    local playerPos = temp_creature:getPosition()
   
    if currentChakra >= reqChakra then
        Game.sendAnimatedText(-reqChakra, playerPos, 4)
        temp_creature:addMana(-reqChakra, false)
        spellEvents[creature_id] = addEvent(resourceCheck, 1000, creature_id, reqChakra)
    elseif currentChakra < reqChakra then
        Game.sendAnimatedText(-reqChakra, playerPos, 180)
        temp_creature:addHealth(-reqChakra)
        spellEvents[creature_id] = addEvent(resourceCheck, 1000, creature_id, reqChakra)
    else
        if temp_creature:getCondition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT, 100) then
            temp_creature:removeCondition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT, 100)
        end
        stopEvent(spellEvents[creature_id])
    end
   
end

function onCastSpell(creature, variant)
   
    if spellEvents[creature_id] then
        stopEvent(spellEvents[creature_id])
    end
   
    creature:addCondition(condition)
   
    local creature_id = creature:getId()
    local reqChakra = 10
   
    spellEvents[creature_id] = addEvent(resourceCheck, 1000, creature_id, reqChakra)
end

Could anybody tell me how to remove that black text showed on the gif i checked the src but i just dont see it

C++:
int LuaScriptInterface::luaCreatureAddHealth(lua_State* L)
{
    // creature:addHealth(healthChange)
    Creature* creature = getUserdata<Creature>(L, 1);
    if (!creature) {
        lua_pushnil(L);
        return 1;
    }

    CombatDamage damage;
    damage.primary.value = getNumber<int32_t>(L, 2);
    if (damage.primary.value >= 0) {
        damage.primary.type = COMBAT_HEALING;
    } else {
        damage.primary.type = COMBAT_UNDEFINEDDAMAGE;
    }
    pushBoolean(L, g_game.combatChangeHealth(nullptr, creature, damage));
    return 1;
}
https://i.gyazo.com/dd698df62f051d5e7d85f71e948f92bf.mp4
 
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