BananaJuice
New Member
- Joined
- Oct 5, 2021
- Messages
- 61
- Reaction score
- 4
I think I have found the place where it should be modified (moveuse.dat) (BEGIN "Furniture Parcels") but I have no idea what or how to modify it to take effect. Any ideas? Greetings and thank you.
EDIT: What I want is that the NPC of the furniture store does not sell you the furniture in a package. I want that when buying the furniture the NPC throws it to the floor like in version 7.4
It contain that:
BEGIN "Furniture Parcels"
Use, IsType (Obj1,2775), IsHouse (Obj1) -> Create(Obj1,2374,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2775) -> Effect(Obj1,4)
Use, IsType (Obj1,2776), IsHouse (Obj1) -> Create(Obj1,2378,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2776) -> Effect(Obj1,4)
Use, IsType (Obj1,2777), IsHouse (Obj1) -> Create(Obj1,2358,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2777) -> Effect(Obj1,4)
Use, IsType (Obj1,2778), IsHouse (Obj1) -> Create(Obj1,2382,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2778) -> Effect(Obj1,4)
Use, IsType (Obj1,2779), IsHouse (Obj1) -> Create(Obj1,2366,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2779) -> Effect(Obj1,4)
Use, IsType (Obj1,2780), IsHouse (Obj1) -> Create(Obj1,2418,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2780) -> Effect(Obj1,4)
Use, IsType (Obj1,2781), IsHouse (Obj1) -> Create(Obj1,2422,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2781) -> Effect(Obj1,4)
Use, IsType (Obj1,2782), IsHouse (Obj1) -> Create(Obj1,2319,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2782) -> Effect(Obj1,4)
Use, IsType (Obj1,2783), IsHouse (Obj1) -> Create(Obj1,2316,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2783) -> Effect(Obj1,4)
Use, IsType (Obj1,2784), IsHouse (Obj1) -> Create(Obj1,2315,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2784) -> Effect(Obj1,4)
Use, IsType (Obj1,2785), IsHouse (Obj1) -> Create(Obj1,2314,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2785) -> Effect(Obj1,4)
Use, IsType (Obj1,2786), IsHouse (Obj1) -> Create(Obj1,2346,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2786) -> Effect(Obj1,4)
Use, IsType (Obj1,2787), IsHouse (Obj1) -> Create(Obj1,2349,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2787) -> Effect(Obj1,4)
Use, IsType (Obj1,2788), IsHouse (Obj1) -> Create(Obj1,2351,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2788) -> Effect(Obj1,4)
Use, IsType (Obj1,2789), IsHouse (Obj1) -> Create(Obj1,2433,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2789) -> Effect(Obj1,4)
Use, IsType (Obj1,2790), IsHouse (Obj1) -> Create(Obj1,2441,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2790) -> Effect(Obj1,4)
Use, IsType (Obj1,2791), IsHouse (Obj1) -> Create(Obj1,2449,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2791) -> Effect(Obj1,4)
Use, IsType (Obj1,2792), IsHouse (Obj1) -> Create(Obj1,2524,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2792) -> Effect(Obj1,4)
Use, IsType (Obj1,2793), IsHouse (Obj1) -> Create(Obj1,2523,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2793) -> Effect(Obj1,4)
Use, IsType (Obj1,2794), IsHouse (Obj1) -> Create(Obj1,2483,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2794) -> Effect(Obj1,4)
Use, IsType (Obj1,2795), IsHouse (Obj1) -> Create(Obj1,2465,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2795) -> Effect(Obj1,4)
Use, IsType (Obj1,2796), IsHouse (Obj1) -> Create(Obj1,2976,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2796) -> Effect(Obj1,4)
Use, IsType (Obj1,2797), IsHouse (Obj1) -> Create(Obj1,2979,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2797) -> Effect(Obj1,4)
Use, IsType (Obj1,2798), IsHouse (Obj1) -> Create(Obj1,2934,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2798) -> Effect(Obj1,4)
Use, IsType (Obj1,2799), IsHouse (Obj1) -> Create(Obj1,3485,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2799) -> Effect(Obj1,4)
Use, IsType (Obj1,2800), IsHouse (Obj1) -> Create(Obj1,2998,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2800) -> Effect(Obj1,4)
Use, IsType (Obj1,2801), IsHouse (Obj1) -> Create(Obj1,2445,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2801) -> Effect(Obj1,4)
Use, IsType (Obj1,2802), IsHouse (Obj1) -> Create(Obj1,2025,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2802) -> Effect(Obj1,4)
Use, IsType (Obj1,2803), IsHouse (Obj1) -> Create(Obj1,2029,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2803) -> Effect(Obj1,4)
Use, IsType (Obj1,2804), IsHouse (Obj1) -> Create(Obj1,2030,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2804) -> Effect(Obj1,4)
Use, IsType (Obj1,2805), IsHouse (Obj1) -> Create(Obj1,2904,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2805) -> Effect(Obj1,4)
Use, IsType (Obj1,2806), IsHouse (Obj1) -> Create(Obj1,3510,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2806) -> Effect(Obj1,4)
Use, IsType (Obj1,2807), IsHouse (Obj1) -> Create(Obj1,2959,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2807) -> Effect(Obj1,4)
Use, IsType (Obj1,2808), IsHouse (Obj1) -> Create(Obj1,2963,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2808) -> Effect(Obj1,4)
Use, IsType (Obj1,2809), IsHouse (Obj1) -> Create(Obj1,2426,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2809) -> Effect(Obj1,4)
Use, IsType (Obj1,2810), IsHouse (Obj1) -> Create(Obj1,2352,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2810) -> Effect(Obj1,4)
Use, IsType (Obj1,2811), IsHouse (Obj1) -> Create(Obj1,2982,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2811) -> Effect(Obj1,4)
Use, IsType (Obj1,2812), IsHouse (Obj1) -> Create(Obj1,2986,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2812) -> Effect(Obj1,4)
Use, IsType (Obj1,5086), IsHouse (Obj1) -> Create(Obj1,5046,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5086) -> Effect(Obj1,4)
Use, IsType (Obj1,5087), IsHouse (Obj1) -> Create(Obj1,5055,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5087) -> Effect(Obj1,4)
Use, IsType (Obj1,5088), IsHouse (Obj1) -> Create(Obj1,5056,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5088) -> Effect(Obj1,4)
END
EDIT: What I want is that the NPC of the furniture store does not sell you the furniture in a package. I want that when buying the furniture the NPC throws it to the floor like in version 7.4
It contain that:
BEGIN "Furniture Parcels"
Use, IsType (Obj1,2775), IsHouse (Obj1) -> Create(Obj1,2374,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2775) -> Effect(Obj1,4)
Use, IsType (Obj1,2776), IsHouse (Obj1) -> Create(Obj1,2378,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2776) -> Effect(Obj1,4)
Use, IsType (Obj1,2777), IsHouse (Obj1) -> Create(Obj1,2358,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2777) -> Effect(Obj1,4)
Use, IsType (Obj1,2778), IsHouse (Obj1) -> Create(Obj1,2382,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2778) -> Effect(Obj1,4)
Use, IsType (Obj1,2779), IsHouse (Obj1) -> Create(Obj1,2366,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2779) -> Effect(Obj1,4)
Use, IsType (Obj1,2780), IsHouse (Obj1) -> Create(Obj1,2418,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2780) -> Effect(Obj1,4)
Use, IsType (Obj1,2781), IsHouse (Obj1) -> Create(Obj1,2422,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2781) -> Effect(Obj1,4)
Use, IsType (Obj1,2782), IsHouse (Obj1) -> Create(Obj1,2319,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2782) -> Effect(Obj1,4)
Use, IsType (Obj1,2783), IsHouse (Obj1) -> Create(Obj1,2316,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2783) -> Effect(Obj1,4)
Use, IsType (Obj1,2784), IsHouse (Obj1) -> Create(Obj1,2315,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2784) -> Effect(Obj1,4)
Use, IsType (Obj1,2785), IsHouse (Obj1) -> Create(Obj1,2314,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2785) -> Effect(Obj1,4)
Use, IsType (Obj1,2786), IsHouse (Obj1) -> Create(Obj1,2346,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2786) -> Effect(Obj1,4)
Use, IsType (Obj1,2787), IsHouse (Obj1) -> Create(Obj1,2349,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2787) -> Effect(Obj1,4)
Use, IsType (Obj1,2788), IsHouse (Obj1) -> Create(Obj1,2351,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2788) -> Effect(Obj1,4)
Use, IsType (Obj1,2789), IsHouse (Obj1) -> Create(Obj1,2433,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2789) -> Effect(Obj1,4)
Use, IsType (Obj1,2790), IsHouse (Obj1) -> Create(Obj1,2441,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2790) -> Effect(Obj1,4)
Use, IsType (Obj1,2791), IsHouse (Obj1) -> Create(Obj1,2449,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2791) -> Effect(Obj1,4)
Use, IsType (Obj1,2792), IsHouse (Obj1) -> Create(Obj1,2524,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2792) -> Effect(Obj1,4)
Use, IsType (Obj1,2793), IsHouse (Obj1) -> Create(Obj1,2523,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2793) -> Effect(Obj1,4)
Use, IsType (Obj1,2794), IsHouse (Obj1) -> Create(Obj1,2483,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2794) -> Effect(Obj1,4)
Use, IsType (Obj1,2795), IsHouse (Obj1) -> Create(Obj1,2465,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2795) -> Effect(Obj1,4)
Use, IsType (Obj1,2796), IsHouse (Obj1) -> Create(Obj1,2976,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2796) -> Effect(Obj1,4)
Use, IsType (Obj1,2797), IsHouse (Obj1) -> Create(Obj1,2979,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2797) -> Effect(Obj1,4)
Use, IsType (Obj1,2798), IsHouse (Obj1) -> Create(Obj1,2934,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2798) -> Effect(Obj1,4)
Use, IsType (Obj1,2799), IsHouse (Obj1) -> Create(Obj1,3485,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2799) -> Effect(Obj1,4)
Use, IsType (Obj1,2800), IsHouse (Obj1) -> Create(Obj1,2998,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2800) -> Effect(Obj1,4)
Use, IsType (Obj1,2801), IsHouse (Obj1) -> Create(Obj1,2445,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2801) -> Effect(Obj1,4)
Use, IsType (Obj1,2802), IsHouse (Obj1) -> Create(Obj1,2025,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2802) -> Effect(Obj1,4)
Use, IsType (Obj1,2803), IsHouse (Obj1) -> Create(Obj1,2029,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2803) -> Effect(Obj1,4)
Use, IsType (Obj1,2804), IsHouse (Obj1) -> Create(Obj1,2030,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2804) -> Effect(Obj1,4)
Use, IsType (Obj1,2805), IsHouse (Obj1) -> Create(Obj1,2904,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2805) -> Effect(Obj1,4)
Use, IsType (Obj1,2806), IsHouse (Obj1) -> Create(Obj1,3510,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2806) -> Effect(Obj1,4)
Use, IsType (Obj1,2807), IsHouse (Obj1) -> Create(Obj1,2959,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2807) -> Effect(Obj1,4)
Use, IsType (Obj1,2808), IsHouse (Obj1) -> Create(Obj1,2963,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2808) -> Effect(Obj1,4)
Use, IsType (Obj1,2809), IsHouse (Obj1) -> Create(Obj1,2426,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2809) -> Effect(Obj1,4)
Use, IsType (Obj1,2810), IsHouse (Obj1) -> Create(Obj1,2352,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2810) -> Effect(Obj1,4)
Use, IsType (Obj1,2811), IsHouse (Obj1) -> Create(Obj1,2982,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2811) -> Effect(Obj1,4)
Use, IsType (Obj1,2812), IsHouse (Obj1) -> Create(Obj1,2986,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,2812) -> Effect(Obj1,4)
Use, IsType (Obj1,5086), IsHouse (Obj1) -> Create(Obj1,5046,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5086) -> Effect(Obj1,4)
Use, IsType (Obj1,5087), IsHouse (Obj1) -> Create(Obj1,5055,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5087) -> Effect(Obj1,4)
Use, IsType (Obj1,5088), IsHouse (Obj1) -> Create(Obj1,5056,0), Effect(Obj1,3), Delete(Obj1)
Use, IsType (Obj1,5088) -> Effect(Obj1,4)
END
Last edited: