lukio132
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- Jul 14, 2025
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Hi everyone,
I’m using TFS 1.4.2 and I’m trying to add attackSpeed to rings and amulets.
For example, I want the wedding ring to give the player an attackSpeed value of 100.
It works fine when added to weapons using
, but this doesn’t seem to affect rings or amulets.
I’ve tried modifying player.cpp and checking item slots like SLOT_RING and SLOT_AMULET, but so far nothing works.
Does anyone know how to properly implement attackSpeed for rings or amulets
I’m using TFS 1.4.2 and I’m trying to add attackSpeed to rings and amulets.
For example, I want the wedding ring to give the player an attackSpeed value of 100.
It works fine when added to weapons using
LUA:
<attribute key="attackspeed" value="100" />
I’ve tried modifying player.cpp and checking item slots like SLOT_RING and SLOT_AMULET, but so far nothing works.
Does anyone know how to properly implement attackSpeed for rings or amulets
Post automatically merged:
Or how to make a rune that will add an attribute to a weapon? Maybe that would be easier?Hi everyone,
I’m using TFS 1.4.2 and I’m trying to add attackSpeed to rings and amulets.
For example, I want the wedding ring to give the player an attackSpeed value of 100.
It works fine when added to weapons using, but this doesn’t seem to affect rings or amulets.LUA:<attribute key="attackspeed" value="100" />
I’ve tried modifying player.cpp and checking item slots like SLOT_RING and SLOT_AMULET, but so far nothing works.
Does anyone know how to properly implement attackSpeed for rings or amulets
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