whitevo
Feeling good, thats what I do.
I have no clue how to work around this issue, so I believe source edit is required.
Currently I have made it so (in LUA) that if player current speed (conditions from: items, food, spells, etc) makes it go below 50 then the speed will settle on 50.
But in some rare occasions (propably because all these hundreds addEvents what constantly activate on player)
The speed DOES go under 50.. causing the player move from 1 tile to another for a freaking ~3 minutes.
I have practically no knowledge of SourceCode. Therefor I ask here, where and what should be written in sourcecode to make sure CREATURE SPEED CAN NOT BE REDUCED BELOW 50 with conditions (unless the original value of monster or npc is already below 50)
I'm using TFS 1.1.x
If someone knows how to do it and willing to help out, latest TFS release will be edited and used.
Currently I have made it so (in LUA) that if player current speed (conditions from: items, food, spells, etc) makes it go below 50 then the speed will settle on 50.
But in some rare occasions (propably because all these hundreds addEvents what constantly activate on player)
The speed DOES go under 50.. causing the player move from 1 tile to another for a freaking ~3 minutes.
I have practically no knowledge of SourceCode. Therefor I ask here, where and what should be written in sourcecode to make sure CREATURE SPEED CAN NOT BE REDUCED BELOW 50 with conditions (unless the original value of monster or npc is already below 50)
I'm using TFS 1.1.x
If someone knows how to do it and willing to help out, latest TFS release will be edited and used.