I want show list from this system:
https://otland.net/threads/znoteaac-bounty-hunter-system.243753/
When players say "list" to npc
Somebody could help me?
Script
https://otland.net/threads/znoteaac-bounty-hunter-system.243753/
When players say "list" to npc
Code:
doShowTextDialog(cid, 2175, table.concat(wantedlist))
Somebody could help me?
Script
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
local talkState = {}
local huntN = {}
local huntP = {}
local function checkName(player)
local sp_id = getPlayerGUIDByName(player)
if sp_id == nil then
return FALSE
end
local id = 0
local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..sp_id.." AND `killed` = 0;")
if(result_plr:getID() ~= -1) then
id = tonumber(result_plr:getDataInt("sp_id"))
result_plr:free()
end
if id ~= sp_id then
return TRUE
end
return FALSE
end
local function huntPlayer(cid,player,cost)
local guid = tonumber(getPlayerGUID(cid))
local player = tonumber(getPlayerGUIDByName(player))
local cost = tonumber(cost)
if guid == nil or player == nil or cost == nil then
return FALSE
end
db.executeQuery("INSERT INTO `bounty_hunters` VALUES (NULL,"..guid..","..player..",0," .. os.time() .. ","..cost..",0,0);")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Hunt has been added successfuly!")
return TRUE
end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(not(npcHandler:isFocused(cid))) then
return false
end
if talkState[cid] == nil then
talkState[cid] = 0
end
if (msgcontains(msg, 'list') then
doShowTextDialog(cid, 2175, table.concat(wantedlist))
end
if (msgcontains(msg, 'hunted') or msgcontains(msg, 'yes') or msgcontains(msg, 'hunt')) and talkState[cid] == 0 then
if(getPlayerLevel(cid) < 50) then
selfSay('Oh man you are just a kid, come back after take level 50 or more!',cid)
talkState[cid] = 0
return true
end
selfSay('Oh, you want to kill somebody, don`t you? Tell me, what is his name.',cid)
talkState[cid] = 1
elseif talkState[cid] == 1 then
talkState[cid] = 0
if checkName(msg) == TRUE then
huntN[cid] = msg
selfSay('Okay. Tell me, how much of gold coins will you pay to the killer.',cid)
talkState[cid] = 2
else
selfSay('Sorry, this player is already hunted or does not exist. Really sorry!',cid)
end
elseif talkState[cid] == 2 then
talkState[cid] = 0
kwota = tonumber(msg)
if kwota == nil then
selfSay('What? I don`t understand you.', cid)
elseif kwota > 100000000 then
selfSay('Sorry, the maximum amount of gold coins is 100.000.000.', cid)
elseif kwota < 10000 then
selfSay('Sorry, the minimum amount of gold coins is 10.000.', cid)
else
huntP[cid] = kwota
selfSay('Do you want to hunt the player {'..huntN[cid]..'} for {'..huntP[cid]..'} gold coins?', cid)
talkState[cid] = 3
end
elseif talkState[cid] == 3 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveMoney(cid,huntP[cid]) then
if huntPlayer(cid,huntN[cid],huntP[cid]) == TRUE then
selfSay('You have added the hunt announcement of killing the player {'..huntN[cid]..'} for {'..huntP[cid]..'} gold coins!', cid)
else
selfSay('Maybe next time.',cid)
end
else
selfSay('Sorry, you do not have enough money. Maybe next time!',cid)
end
else
selfSay('Maybe next time.',cid)
end
talkState[cid]=0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())