my code:
I am using tfs 1.0
EDIT -- FIXED
Just use this function:
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
with topic cids:
npcHandler.topic[cid] = 0/1/2/3/4/5 etc.
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function greetCallback(cid)
local player = Player(cid)
npcHandler:say("Hello, activate {test1} or {test2}. Thank you.", cid)
npcHandler:addFocus(cid)
return false
end
local function test1(cid)
if not npcHandler:isFocused(cid) then
return false
end
print("test 1 has been executed! You should NOT be able to type 'test2' now and execute another function.")
return true
end
local function test2(cid)
if not npcHandler:isFocused(cid) then
return false
end
print("test 2 has been executed! You should NOT be able to type 'test1' now and execute another function.")
return true
end
local test1 = keywordHandler:addKeyword({"test1"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Are you sure you want to execute test1?"})
test1:addChildKeyword({"yes"}, test1, {})
test1:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "OK, test1 has NOT been executed", reset = true})
local test2 = keywordHandler:addKeyword({"test2"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Are you sure you want to execute test2?"})
test2:addChildKeyword({"yes"}, test2, {})
test2:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "OK, test2 has NOT been executed", reset = true})
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:addModule(FocusModule:new())
I am using tfs 1.0
EDIT -- FIXED
Just use this function:
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
with topic cids:
npcHandler.topic[cid] = 0/1/2/3/4/5 etc.
Last edited: