local loop_1_amount = 5
local loop_1_delay = 2000
local function loop_1(n)
local count = ((loop_1_amount - n) + 1)
if count == 1 then
print("One.")
elseif count == 2 then
print("Two.")
elseif count == 3 then
print("Three.")
elseif count == 4 then
print("Four.")
elseif count == 5 then
print("Five.")
end
if(n > 0) then
addEvent(loop_1, loop_1_delay, n - 1)
end
end
local function reset(pos)
doTransformItem(getTileItemById(pos, 1946).uid, 1945)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
-- check if lever is currently used
if item.itemid == 1946 then
return doPlayerSendTextMessage(cid, 22, "Wait for switch to reset.")
end
addEvent(loop_1, 0, loop_1_amount)
-- transform lever, and add reset
doTransformItem(item.uid, item.itemid + 1)
addEvent(reset, 10 * 1000, toPosition)
return true
end