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TFS 1.X+ How to use one item as equip/deequip?

Mjmackan

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As if i only have one item to deequip/equip i get an issue where it adds up the stats on top of each other everytime i equip/deequip.
Is there anyway to go around this?

TFS: 1.3
This is the item, in items.xml:
XML:
    <item id="3940" article="a" name="camouflage backpack">
        <attribute key="description" value="[10% maxhealth][50health/s][2+ melee/dist][size: 30]" />
        <attribute key="showattributes" value="1" />
        <attribute key="armor" value="6" />
        <attribute key="maxHitPointsPercent" value="110"/>
        <attribute key="healthGain" value="50" />
        <attribute key="healthTicks" value="1000" />
        <attribute key="skillDist" value="2" />
        <attribute key="skillaxe" value="2" />
        <attribute key="skillsword" value="2" />
        <attribute key="skillclub" value="2" />
        <attribute key="weight" value="1800" />
        <attribute key="containerSize" value="20" />
        <attribute key="slotType" value="backpack" />
        <attribute key="decayTo" value="2003" />
        <attribute key="duration" value="40" />
        <attribute key="transformEquipTo" value="3940" />
        <attribute key="showduration" value="1" />
    </item>
...and if i use both deEquip & Equip on the same item the bug with the stats goes away but i get a bug where when i relog the time stops decaying.

In movements.xml:
XML:
    <movevent event="Equip" itemid="3940" slot="backpack" function="onEquipItem"/>
    <movevent event="DeEquip" itemid="3940" slot="backpack" function="onDeEquipItem"/>
Thanks in advance!
 
Last edited:

Ascuas Funkeln

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As if i only have one item to deequip/equip i get an issue where it adds up the stats on top of each other everytime i equip/deequip.
Is there anyway to go around this?

TFS: 1.3
This is the item, in items.xml:
XML:
    <item id="3940" article="a" name="camouflage backpack">
        <attribute key="description" value="[10% maxhealth][50health/s][2+ melee/dist][size: 30]" />
        <attribute key="showattributes" value="1" />
        <attribute key="armor" value="6" />
        <attribute key="maxHitPointsPercent" value="110"/>
        <attribute key="healthGain" value="50" />
        <attribute key="healthTicks" value="1000" />
        <attribute key="skillDist" value="2" />
        <attribute key="skillaxe" value="2" />
        <attribute key="skillsword" value="2" />
        <attribute key="skillclub" value="2" />
        <attribute key="weight" value="1800" />
        <attribute key="containerSize" value="20" />
        <attribute key="slotType" value="backpack" />
        <attribute key="decayTo" value="2003" />
        <attribute key="duration" value="40" />
        <attribute key="transformEquipTo" value="3940" />
        <attribute key="showduration" value="1" />
    </item>
...and if i use both deEquip & Equip on the same item the bug with the stats goes away but i get a bug where when i relog the time stops decaying.

In movements.xml:
XML:
    <movevent event="Equip" itemid="3940" slot="backpack" function="onEquipItem"/>
    <movevent event="DeEquip" itemid="3940" slot="backpack" function="onDeEquipItem"/>
Thanks in advance!
XML:
        <attribute key="decayTo" value="2003" />
        <attribute key="duration" value="40" />
->
XML:
    <movevent event="Equip" itemid="3940" slot="backpack" function="onEquipItem"/>
    <movevent event="DeEquip" itemid="3940" slot="backpack" function="onDeEquipItem"/>
    <movevent event="DeEquip" itemid="2003" slot="backpack" function="onDeEquipItem"/>

But i think this will not work. You must add this bonuses in script file. Cuz character get bonuses from item that already dont exist in inventory.
Delete this lines
XML:
        <attribute key="decayTo" value="2003" />

        <attribute key="duration" value="40" />

And check if work without this correct..
 
Last edited:
OP
Mjmackan

Mjmackan

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XML:
        <attribute key="decayTo" value="2003" />
        <attribute key="duration" value="40" />
->
XML:
    <movevent event="Equip" itemid="3940" slot="backpack" function="onEquipItem"/>
    <movevent event="DeEquip" itemid="3940" slot="backpack" function="onDeEquipItem"/>
    <movevent event="DeEquip" itemid="2003" slot="backpack" function="onDeEquipItem"/>

But i think this will not work. You must add this bonuses in script file. Cuz character get bonuses from item that already dont exist in inventory.
Delete this lines
XML:
        <attribute key="decayTo" value="2003" />

        <attribute key="duration" value="40" />

And check if work without this correct..
Removing those lines doesnt make a difference, not with the stats. The duration & decay however is gone as expected.
I believe you know what I'm trying to do but to explain it further for others.
I want camouflage backpack to always tick down in time, whether its laying around in temple or in my hand etc. When the duration is 0 i want it to decay to another backpack. I do not want it to deEquip to any other item nor equip to any other item than the camouflage backpack.
The issue is still them same, that's when i remove the backpack out of the backpack slot it wont lose its stats and when i put it back on its adding the stats on top of the other. It resets when i relog however, but that would be abused alot.

Edit: If i remove the duration, decay, deEquip & equip from items.xml the item works fine, however I wont get the duration/decay as i want it to have.
 
OP
Mjmackan

Mjmackan

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