As if i only have one item to deequip/equip i get an issue where it adds up the stats on top of each other everytime i equip/deequip.
Is there anyway to go around this?
TFS: 1.3
This is the item, in items.xml:
...and if i use both deEquip & Equip on the same item the bug with the stats goes away but i get a bug where when i relog the time stops decaying.
In movements.xml:
Thanks in advance!
Is there anyway to go around this?
TFS: 1.3
This is the item, in items.xml:
XML:
<item id="3940" article="a" name="camouflage backpack">
<attribute key="description" value="[10% maxhealth][50health/s][2+ melee/dist][size: 30]" />
<attribute key="showattributes" value="1" />
<attribute key="armor" value="6" />
<attribute key="maxHitPointsPercent" value="110"/>
<attribute key="healthGain" value="50" />
<attribute key="healthTicks" value="1000" />
<attribute key="skillDist" value="2" />
<attribute key="skillaxe" value="2" />
<attribute key="skillsword" value="2" />
<attribute key="skillclub" value="2" />
<attribute key="weight" value="1800" />
<attribute key="containerSize" value="20" />
<attribute key="slotType" value="backpack" />
<attribute key="decayTo" value="2003" />
<attribute key="duration" value="40" />
<attribute key="transformEquipTo" value="3940" />
<attribute key="showduration" value="1" />
</item>
In movements.xml:
XML:
<movevent event="Equip" itemid="3940" slot="backpack" function="onEquipItem"/>
<movevent event="DeEquip" itemid="3940" slot="backpack" function="onDeEquipItem"/>
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