Sportacus
Intermediate OT User
- Joined
- Aug 3, 2008
- Messages
- 718
- Reaction score
- 104
Couldn't find this on the forums anywhere, but I could be wrong and it is somewhere.
But what I want is to be able to use the orange skull like how it is on real tibia, but more configurable.
For those of you that don't know what the orange skull is, it's a revenge skull.
When a player kills you, unjustifiably, for a week (or however long you set it for), that player will have a orange skull, and if you kill them, you won't receive a frag.
BUT, when you do attack a orange skull, you will still get pz, and you will get a yellow skull.
So basically, all I want is a script that I can configure the duration of a orange skull.. and just how to even use it x.x
This would for for TFS 0.4..
But what I want is to be able to use the orange skull like how it is on real tibia, but more configurable.
For those of you that don't know what the orange skull is, it's a revenge skull.
When a player kills you, unjustifiably, for a week (or however long you set it for), that player will have a orange skull, and if you kill them, you won't receive a frag.
BUT, when you do attack a orange skull, you will still get pz, and you will get a yellow skull.
So basically, all I want is a script that I can configure the duration of a orange skull.. and just how to even use it x.x
This would for for TFS 0.4..