local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1 + maglevel * 4) * 4.08
max = (level * 1 + maglevel * 4) * 5.7
if min < 250 then
min = 250
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
----Editting any values in this LUA will deviate from actual tibia damages-----------
local power = 1.0 --spell power multiplier
-------------------------------------------------------------------------------------
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
local min = power*(0.2*level+3.2*maglevel+20)
local max = power*(0.2*level+5.4*maglevel+40)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onUse(cid, item, frompos, item2, topos)
mag = getPlayerMagLevel(cid)
if mag >= 0 then
doSendMagicEffect(topos,14)
doCreatureSay(cid,"aahh healing",19)
doCreatureAddHealth(cid, math.random(500, 840))
if item.type > 1 then
doChangeTypeItem(item.uid,item.type-1)
end
else
doSendMagicEffect(frompos,2)
doPlayerSendCancel(cid,"Your magic is not strong enough to wield this power.")
end
return 1
end