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Monster Hydro-elementals.

Oskar1121

Excellent OT User
Joined
Jul 15, 2009
Messages
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Location
Poland
PHP:
water elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="water elemental" nameDescription="a water elemental" race="undead" experience="650" species="ice" speed="280" manacost="0">
    <health now="550" max="550"/>
    <look type="286" corpse="10499"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="50"/>
    </flags>
    <attacks>
    <attack name="melee" interval="2000" skill="45" attack="45" poison="60"/>
    <attack name="ice" interval="1118" chance="13" range="7" target="1" min="-88" max="-150">
    <attribute key="shootEffect" value="ice"/>
	<attribute key="areaEffect" value="iceattack"/>
    </attack>
    <attack name="poisoncondition" interval="1739" chance="13" range="7" target="1" min="-260" max="-260">
	<attribute key="areaEffect" value="poison"/>
	</attack>
    <attack name="drown" interval="1734" chance="12" range="7" radius="2" target="1" min="0" max="-240">
    <attribute key="shootEffect" value="snowball"/>
    <attribute key="areaEffect" value="bluebubble"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="1971" chance="15" min="90" max="120">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="30"/>
		<element energyPercent="-25"/>
		<element holyPercent="50"/>
		<element deathPercent="50"/>
</elements>
  <immunities>
    <immunity ice="1"/>
    <immunity fire="1"/>
	<immunity drown="1"/>
    <immunity lifedrain="1"/>
    <immunity earth="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Splish splash" yell="1"/>
	</voices>
  </monster>
PHP:
slick water elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="slick water elemental" nameDescription="a slick water elemental" race="undead" experience="450" species="ice" speed="280" manacost="0">
    <health now="550" max="550"/>
    <look type="286" corpse="8965"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="55" attack="35"/>
	<attack name="poisoncondition" interval="2139" chance="23" radius="5" target="0" min="-440" max="-440">
		<attribute key="areaEffect" value="poison"/>
    </attack>
	<attack name="drown" interval="1632" chance="17" range="7" target="1" min="-180" max="-235">
		<attribute key="areaEffect" value="bluebubble"/>
		<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1283" chance="13" range="7" target="1" min="-80" max="-120">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="2000" chance="15" min="50" max="90">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="30"/>
		<element holyPercent="40"/>
		<element deathPercent="50"/>
</elements>
  <immunities>
    <immunity fire="1"/>
	<immunity ice="1"/>
	<immunity earth="1"/>
	<immunity drown="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
    <voices interval="5000" chance="10">
    <voice sentence="BLUUUUB"/>
    <voice sentence="SPLISH SPLASH"/>
  </voices>
  <loot>
  <loot id="2148" countmax="80" chance="60000"/> -- Gold
  <loot id="2148" countmax="41" chance="50000"/> -- Gold
  <loot id="8302" chance="6280"/> -- Iced Soil
  <loot id="7839" chance1="4480" countmax="3"/> -- Shiver arrow
  </loot>
  </monster>
PHP:
massive water elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="massive water elemental" nameDescription="a massive water elemental" race="undead" experience="1100" species="ice" speed="380" manacost="0">
    <health now="1250" max="1250"/>
    <look type="11" corpse="10499"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="50" attack="45" poison="300"/>
	<attack name="poisoncondition" interval="2139" chance="23" radius="7" target="0" min="-420" max="-420">
		<attribute key="areaEffect" value="poison"/>
    </attack>
	<attack name="drown" interval="2322" chance="17" radius="2" target="1" min="0" max="-420">
		<attribute key="areaEffect" value="bluebubble"/>
		<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1283" chance="13" range="7" target="1" min="-170" max="-210">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="50" defense="50">
    <defense name="healing" interval="2000" chance="15" min="110" max="140">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="40"/>
		<element energyPercent="-25"/>
		<element holyPercent="50"/>
		<element deathPercent="50"/>
</elements>
  <immunities>
    <immunity fire="1"/>
    <immunity earth="1"/>
	<immunity ice="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity drown="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  </monster>
PHP:
roaring water elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="roaring water elemental" nameDescription="a roaring water elemental" race="undead" experience="1300" species="ice" speed="340" manacost="0">
    <health now="1750" max="1750"/>
    <look type="11" corpse="8965"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="55" attack="45"/>
	<attack name="poisoncondition" interval="2139" chance="23" radius="7" target="0" min="-460" max="-460">
		<attribute key="areaEffect" value="poison"/>
    </attack>
	<attack name="drown" interval="2322" chance="17" radius="2" target="1" min="-100" max="-300">
		<attribute key="areaEffect" value="bluebubble"/>
		<attribute key="shootEffect" value="snowball"/>
    </attack>
    <attack name="ice" interval="1283" chance="13" range="7" target="1" min="-172" max="-213">
    <attribute key="shootEffect" value="smallice"/>
    <attribute key="areaEffect" value="iceattack"/>
    </attack>
</attacks>
    <defenses armor="50" defense="50">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="30"/>
		<element holyPercent="40"/>
		<element deathPercent="50"/>
</elements>
  <immunities>
    <immunity fire="1"/>
	<immunity ice="1"/>
	<immunity earth="1"/>
	<immunity drown="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
	<voices interval="5000" chance="10">
		<voice sentence="SWASHHH" yell="1"/>
		<voice sentence="BLUB BLUB" yell="1"/>
	</voices>
  <loot>
  <loot id="2148" countmax="100" chance="70000" /> -- Gold
  <loot id="2148" countmax="66" chance="60000"/> -- Gold
  <loot id="2146" countmax="2" chance="7870"/> --Small Sapphire
  <loot id="8302" chance="10110"/> -- Iced Soil
  <loot id="7633" chance="3370"/> --giant pearl
  <loot id="8911" chance="1270"/> -- Northwind Rod
  <loot id="7632" chance="3370"/> --giant pearl
  </loot>
  </monster>
Water Elemental
Slick_Water_Elemental.gif

Slick Water Elemental
Slick_Water_Elemental.gif

Massive Water Elemental
Massive_Water_Elemental.gif

Roaring Water Elemental
Massive_Water_Elemental.gif
 
the loot is missing aswell, lol.

btw. the atks are wrong + the effects too. Try my version.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Elemental" nameDescription="a water elemental" race="undead" experience="650" speed="280" manacost="0">
	<health now="550" max="550"/>
	<look type="286" corpse="10499" corpseAid="101"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag staticattack="90"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-165" poison="60"/>
		<attack name="ice" interval="4000" chance="20" range="7" target="1" min="-88" max="-150">
			<attribute key="shootEffect" value="icearea"/>
			<attribute key="areaEffect" value="iceattack"/> 
		</attack>
		<attack name="drowncondition" interval="4000" chance="20" radius="2" target ="0" min ="-125" max="-235">
			<attribute key="areaEffect" value="watersplash"/>
		</attack>
		<attack name="poisonfield" interval="4000" chance="20" range="7" radius="1" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
	</attacks>
	<defenses armor="20" defense="22">
		<defense name="healing" interval="4000" chance="20" min="50" max="120">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<voices interval="4000" chance="20">
		<voice sentence="Splish splash"/>
	</voices>
	<elements>
		<element firePercent="100"/>
		<element earthPercent="100"/>
		<element icePercent="100"/>
		<element physicalPercent="70"/>
		<element holyPercent="50"/>
		<element deathPercent="50"/>
		<element energyPercent="-25"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity drown="1"/>
	</immunities>
	  <loot>
		<loot id="2148" countmax="1" chance="18000"/>
		<loot id="2376" chance="10000"/>
		<loot id="2238" chance="9000"/>
		<loot id="2226" chance="9000"/>
		<loot id="7588" chance="9000"/>
		<loot id="5929" chance="500"/>
		<loot id="2146" chance="5000"/>
		<loot id="2167" chance="5000"/>
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<loot id="9812" chance="5000"/>
				<loot id="9809" chance="5000"/>
				<loot id="7589" chance="9000"/>
				<loot id="2152" countmax="1" chance="18000"/>
				<loot id="2509" chance="10000"/>
				<loot id="2168" chance="5000"/>
				<loot id="2149" chance="5000"/>
				<loot id="7632" chance="3000"/>
				<loot id="10220" chance="1000"/>
		</loot> 
</monster>



PS: You need a fishing rod to pick the loot. (like real tibia)

Credits to Sentielo &' me for fixing loot, attacks, voice, element, looktype &' more...
 
Try making water elementals like at real tibia, so after wearing helmet of the deep they can't hurt you so mutch
 
Try making water elementals like at real tibia, so after wearing helmet of the deep they can't hurt you so mutch

It's work just take a look at this...
PHP:
<attack name="drowncondition" interval="4000" chance="20" radius="2" target ="0" min ="-125" max="-235">
            <attribute key="areaEffect" value="watersplash"/>
        </attack>
 
You are right.

@ Hawar
Yeah that looks mutch better ^^. On my monsterpack all melee hits are right by the way (used attack / defence insteed of min / max). The elements are also right.
attack & skills = fail :)
You get the same result
 
You are right.

@ Hawar
Yeah that looks mutch better ^^. On my monsterpack all melee hits are right by the way (used attack / defence insteed of min / max). The elements are also right.

since when tibiastats is always right?
I've found about 30 errors, I'm just waiting to actually be able to speak with the fansite admin so he fixes them.
 
Since when is tibia.wikia always right? You can't say that too. So far, the only bug I did notice is that there is something wrong with the blobs as the admin said there, the second bug is that the normal books are just one book there and finally that the countmax of meat/ham or other foodtypes aint right. = care xD
 
Since when is tibia.wikia always right? You can't say that too. So far, the only bug I did notice is that there is something wrong with the blobs as the admin said there, the second bug is that the normal books are just one book there and finally that the countmax of meat/ham or other foodtypes aint right. = care xD

Well...I didn't say tibiawiki is right and it normally isn't since anybody can go there and edit..but..I've checked on a royal paladin of my friend and they have weakness to energy like you can see...

energy weak to earth
fire weak to ice
earth weak to fire
water/ice weak to energy

:p
 
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