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Scripter I am available

Codex NG

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I've applied in a few threads and have been accepted publicly to help out but no one really has contacted me via pm with further details, so I guess this is the next best course of action to take.

Maybe you have seen some of my work in requests or support, so if your looking for references just check out my profile page https://otland.net/members/codex-ng.213653/

Although I know how to write code in other languages, I would rather just stick with lua as it makes things less complicated for both myself and the person(s) I would be helping.

Depending on the complexity of the script(s) I may need a gm or higher position on your server.

You can find me on skype under Codex NG or codex.ng, i don't type on skype and I only speak english so be prepared to have a headset and hopefully you speak english too :)

I rather not work for money as money complicates things, I just like to code because its a hobby :)
(updated)
Do not send me a pm directly, please apply here 1st, tell me a bit about your project, the distro, how many people you have on staff and what their roles are.

Ideally I would like to work on a custom project something outside of the box but I will lend a hand to almost anyone.

Look forward to hearing from you :)
 
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Would you be interested in helping out with scripts or possibly join my project?
The server's name is "Magic" and as its' name suggests it relies on magic alot, although it's not all about it.
As for the team its only me working on it at the moment. It's a work in progress server that started about a month ago only.
Im using TFS 1.1 atm, but im thinking of switching to TFS 1.2

If you want to read more about the server you can check out the discussion thread in discussions subforum.
 
I bet you already know what I'm trying to do and even seen my requests, but here is a small overview, since my "looking for scripter" thread is outdated.

Whi World project:
4 different characters to play as Knight, Sorcerer, Druid or Hunter. Gameplay primarily consists of completing missions and quests in order to obtain experience to improve one's character. (This means no experience for killing monsters)
All items are unique and define a build* - better gear allows you to fight harder monsters on top of allowing you to explore the map for longer periods of time before having to restock in your home village or town.
Spells are very basic for this game and there wont be too many of them (around 5 different spells for each character), but the trick here is that items manipulate the spells.
build* = Term used in game for having some kind of specific fighting style for character (example: thunder knight, high magic level knights with axe and skill named "thunderstruck")

The game at start is linear to make new players find new features 1 by 1. But as player progresses the more progression choices player has.

Technical part of Whi World:
Whi World is kind of made like a huge config table. I try my best to connect all aspects of game into series of config tables using LUA.
Spells:
Currently I have spellCreating system for monsters. This is a system what automatically generates the spell for monster using config table.
This spellCreating system can not be used by making player spells. (nor do I need it for now)
I have specially made a monster AI what is using the spellcreating system correctly and also giving monster some kind of brain, when to use these spells.

For player spells I have also have a config table what currently only manipulates the balancing part. (because i don't see the need for generating spell or making config for visuals)
The spells are connected with damageSystem and spellBook, this means changing a value in 1 place will automatically change the values everywhere else too.
Also a very neat hook system made for player spells, so that they are very easy to manipulate.

Items:
There is no config for items yet, I got lot of item examples now, but doesn't look like I need a config for them yet.

NPC's:
I have come to call it NPC system 4. Npc's are now using modal window what are triggered upon looking the npc's. The choices are generated trough my newest and coolest config table, which style is most likely going to take over ALL the config tables. (currently I have like own specific functions for each config, but this one shares the functions with questSystem, npcTableGenerator, missSystem and taskSystem)
Also I have brought back the npcHandler for now (the default TFS npc system), because I couldn't figure out how to use make onThink function for npc which I'm using for system what makes npc to talk to eachother.

Quests, tasks, mission:
All of them are now made with config table (yes even quests).
And its not like they are some crappy missions or quests. They can be very detailed. Most likely they are better than "handmade" quests because its just too easy to detail every aspect of quest with config.

PVP:
DamageSystem has been made 5+ months ago to handle the unique PVE damage distribution. So you can expect to be very outdated. At this state it can't handle pvp at all. But this is one of the huge systems what is left to improve.

Lore system:
This is going to be one of the last and hardest things to do. Game must understand and generate a compelling story depending on what actions player take in game (what objects they look, what they kill, what they loot, where they die, who they hang out with, etc)

Other:
There is lot of stand alone functions what are not yet done, but a must for game quality.
FoodSystem rework
Reputation System
Death Penalty
Highscore system
Battleground system
Improved gem enchanting system (stone enchanting system is working as intended and seems perfect although the technical part is outdated)
etc

Whi World team:
Well there is lot of supporters for server. Some support more, some less.
But actually in team there is me and Jaser.
Also Whi World is collaborating with TNT project too, which is also beneficial for both sides
Maybe this or week after might see Cornex to be part of team too :P
Last 1 month or so I have been taking all the project related things rather slowly. As in real life I'm preparing the budget for Whi World. This will go on for many more months.
Also main focus has been going to TNT project where I am converting the entire server.
Even still I have been trying to push some content out there in Whi World, so that there still will be testers who find bugs for me :D

I would gladly accept you to team too, because there will be lot of scripts to do and extra hands are always amazing.
Besides talking to other LUA scripters on technical level is pretty cool and useful activity as we can improve eachother. (Mokerhamer!, Evan(miss you!))

Lel:
Depending on the complexity of the script(s) I may need a gm or higher position on your server.
I don't mind giving "god" access to actually anybody in my beta, but what is the purpose?
Testing? In this case, its not required, because the scripts you will do for Whi World, does not require god access to test them.

I rather not work for money as money complicates things, I just like to code because its a hobby :)
In my opinion it doesn't complicate things, vice-versa it makes it easier. Problem is that does the employer even have money?
 
@whitevo I did not say god access was required as a matter of fact i never mentioned the god position, what I did say was that a gm or higher permission might be required.

This all depends of what the goals are of the server I am working on and how the scripts are implemented.. because I am not just a copy and paste kind of scripter :)

Also @whitevo since you have not reached out to me in skype or in a pm (as others have) please do not use this thread as a platform to promote your server, as it is not very tactful.
 
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Do not send me a pm, please apply here
Also @whitevo since you have not reached out to me in skype or in a pm (as others have) please do not use this thread
Huh.. So.. should I contact you or not?
Lets make it a bit easier: If you are interested get contact with me instead.

tell me a bit about your project
do not use this thread as a platform to promote your server
Just Please... stop hating me with no reason... I simply gave you short overview of my project and how far done its with LUA codes.

@whitevo I did not say god access was required as a matter of fact i never mentioned the god position, what I did say was that a gm or higher permission might be required.
Yeah? I don't get whats your point, I also just said it wont be required if we work together. (besides i got only 2 positions in my server. God or player)

This all depends of what the goals are of the server I am working on and how the scripts are implemented.. because I am not just a copy and paste kind of scripter :)
I know that is why I went a extra mile of effort to write a post here. copy-paste scripts do not work on my server.
 
Huh.. So.. should I contact you or not?
Well you didn't add me in skype, posting here about your project makes things simpler as not everyone is fluent in speaking english.
This gives me an idea if I want to be apart of their project.
Just Please... stop hating me with no reason... I simply gave you short overview of my project and how far done its with LUA codes.
If i hated you, you would be on my ignore list.
Yeah? I don't get whats your point, I also just said it wont be required if we work together. (besides i got only 2 positions in my server. God or player)
Maybe its best you work by yourself on your project because you seem a bit uptight and have trouble identifying with others in that you aren't aware that others are not familiar with your server's structure or build.
 
Well you didn't add me in skype, posting here about your project makes things simpler as not everyone is fluent in speaking english.
This gives me an idea if I want to be apart of their project.

If i hated you, you would be on my ignore list.

Maybe its best you work by yourself on your project because you seem a bit uptight and have trouble identifying with others in that you aren't aware that others are not familiar with your server's structure or build.
I was just annoyed by the fact you made an issue out of nothing and accused me of failing to go trough your contradicting "application" (which examples I brought out)

Anyway, I will leave the further action to be taken by you.
 
I've applied in a few threads and have been accepted publicly to help out but no one really has contacted me via pm with further details, so I guess this is the next best course of action to take.

Maybe you have seen some of my work in requests or support, so if your looking for references just check out my profile page https://otland.net/members/codex-ng.213653/

Although I know how to write code in other languages, I would rather just stick with lua as it makes things less complicated for both myself and the person(s) I would be helping.

Depending on the complexity of the script(s) I may need a gm or higher position on your server.

You can find me on skype under Codex NG or codex.ng, i don't type on skype and I only speak english so be prepared to have a headset and hopefully you speak english too :)

I rather not work for money as money complicates things, I just like to code because its a hobby :)

Do not send me a pm, please apply here, tell me a bit about your project, the distro, how many people you have on staff and what their roles are.

Ideally I would like to work on a custom project something outside of the box but I will lend a hand to almost anyone.

Look forward to hearing from you :)

Well, I know you know I like your work. If you are interested and feel you could offer something to the Archlight Project..

The project is done, however i'm constantly trying to add new systems, new events, new dungeons, new bosses.

The project is in beta for Archlight 2.0 which starts 10.09.15 as our launch as pretty shitty (had a ton of server crashing errors, too weak a dedi (didnt expect over 50 players) despite all that hit a peak of 390 online.

Wanting to primarily focus on adding a couple more events and some more unique boss fights. I can talk on skype/ type on skype/facebook etc. Whatever works im pretty chill.

Im from Canada so no worries about language. I own the project, however razorblade from here does alot of scripts here and there and is apart of the project. He isn't good with some things though and kinda is out of his mojo at the moment so hasn't been able to make some of the things needed.

Feel free to pm me or w.e I wont give my skype out on here
 
Would you be interested in helping out with scripts or possibly join my project?
The server's name is "Magic" and as its' name suggests it relies on magic alot, although it's not all about it.
As for the team its only me working on it at the moment. It's a work in progress server that started about a month ago only.
Im using TFS 1.1 atm, but im thinking of switching to TFS 1.2

If you want to read more about the server you can check out the discussion thread in discussions subforum.
Sounds like an interesting project to work on, hit me up on skype codex.ng
 
Bump
Only am scripting for 2 projects at the moment, they can be seen in my signature.
I am not an Admin or GM of any of these servers.

Important: Please note the project ideas or concepts will not be shared to other projects.

What do I get out of this?
Atm I get to write scripts of cool ideas :)

I am interested in working on custom servers if you have issues or ideas regarding non-custom servers these scripts can be answered in the request forum, for everyone else who thinks they may have an original idea, you can contact me on my skype located on my profile page.

When and if you decide to contact me on skype let me know in the request contact msg who you are on otland.
 
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