thesxw
Active Member
- Joined
- Sep 19, 2015
- Messages
- 63
- Reaction score
- 42
Hello i'm in a pinch if i should continue working on it or not...
i have a very good VPS server that only hosts websites and few discord bots, so hosting server wouldn't be a problem,
also i want to use tfs 1.4(which i already have working) with custom edited otclient from mehah(have a base version with no encryption cause im testing still) to be the only one accepted and get rid of most of bots adding encryption of data/modules and other places and other things for security later on(such as string xoring on build time and other "cheat developer" tricks i have learned to stop users from cracking client and start using bots with it.
About the story
As little information to not tease too much what i have inmind of doing xD
Mainland has been destroyed by self proclaimed Demigod being and Rookgaard was left alone but with twisted history and locations by said being. Some of the story texts become glitched and unreadable. You as other no name heroes are tasked to survive in this twisted reality and try to find a truth about this new reality.
About map
Map will be at version of the game 8.0, with only rookgaard being left alone other places got deleted, map has been optimised to load very fast)
Protocol used 10.98 only because in features some of the making life easier(like trading etc.)
Sprites will be of 10.98 version and i have map already converted
Items will be similar if not the same as 10.98 and there will be no restrictions of item equipping except level as in original tibia.
Starting parts of the map will not be edited in any way (except maybe 1 or 2 places in town - like adding depot or maybe houses - im still not decided about houses), there will be around 4+ ways to exit rookgaard (will not spoil the fun of finding them out cause i hide them preety well xD) - and visit different outposts that has been hosted by other heroes that get there before you (there will be houses there for sure)
also im rewriting all of the lua scripts to be less invasive as they are now - for example onThink() callback from npc's are causing to execute longer and longer as time passes.
Map of rookgaard will be in like 90% the same as original and 10% of it will be edited (by adding new paths, new objects etc. supported by story)
there will be no vocations (at last "public" ones - there will be few hidden one(for now i thinked about 3 ones but there will be more - and vocation will give you a good benefits will describe it below).
all spells will be accessable for all players ( except the ones you need to learn - maybe will add some requirements in skills to be able to learn them like skill requirement "required magic level 20 and player level 20" )
Vocations:
they will act as support not a requirement but i can see already there will be players that will try to get it at lvl 1 xD to get the most benefits from leveling. As i said vocations will be more of a support type they will not unlock new spells(as i think now) or unlock new weapons, the will be solely to help you in utilizing your skills/spells/weapons or help you in growth in specific area you want to grow.
I can tell they will be more like "achivement" then "only get level x and talk to npc"
As for datapack's im using [8.0] [TFS 1.2] - Server Global Full [Real Map] (https://otland.net/threads/8-0-tfs-1-2-server-global-full-real-map.280265/)
This one im converting to tfs 1.4 and "data 1098 global" found on github for any other missing data(raids/monsters/scripts etc.). i found out that there is alot if not tons of missing scripts there like raid bosses / quests being duplicated at last 2-3 times and much more other bullshit just in rookgaard (im talking about the link of "8.0 tfs 1.2")
about rates of experience i think server x1 will be best but i can understand that ppl cant level now as it was in older days so i will increase that to maybe x5 but will left loot and spawns untouched (will still decide on that).
I have a good programming skills(php(websites),c,c++,c#,lua,javascript,and preety much any other language out there), i'm not that good at map making but will try to give it my all
about server support im predicting that premium for the account and outfits, mounts (as visual change only) will be in store. and maybe will allow to sex change, name change by using premium days lets say sex change 1-2 premium days etc. - if you want me to create discord for it and allow others for testing and giving ideas what i could also add or change or if map is properly made let me know.
PS. Yes im planning on making main culprit as boss monster at the endgame (something around 1500+ lvl raid boss or something) - Yes he will hit hard...
i have a very good VPS server that only hosts websites and few discord bots, so hosting server wouldn't be a problem,
also i want to use tfs 1.4(which i already have working) with custom edited otclient from mehah(have a base version with no encryption cause im testing still) to be the only one accepted and get rid of most of bots adding encryption of data/modules and other places and other things for security later on(such as string xoring on build time and other "cheat developer" tricks i have learned to stop users from cracking client and start using bots with it.
About the story
As little information to not tease too much what i have inmind of doing xD
Mainland has been destroyed by self proclaimed Demigod being and Rookgaard was left alone but with twisted history and locations by said being. Some of the story texts become glitched and unreadable. You as other no name heroes are tasked to survive in this twisted reality and try to find a truth about this new reality.
About map
Map will be at version of the game 8.0, with only rookgaard being left alone other places got deleted, map has been optimised to load very fast)
Protocol used 10.98 only because in features some of the making life easier(like trading etc.)
Sprites will be of 10.98 version and i have map already converted
Items will be similar if not the same as 10.98 and there will be no restrictions of item equipping except level as in original tibia.
Starting parts of the map will not be edited in any way (except maybe 1 or 2 places in town - like adding depot or maybe houses - im still not decided about houses), there will be around 4+ ways to exit rookgaard (will not spoil the fun of finding them out cause i hide them preety well xD) - and visit different outposts that has been hosted by other heroes that get there before you (there will be houses there for sure)
also im rewriting all of the lua scripts to be less invasive as they are now - for example onThink() callback from npc's are causing to execute longer and longer as time passes.
Map of rookgaard will be in like 90% the same as original and 10% of it will be edited (by adding new paths, new objects etc. supported by story)
there will be no vocations (at last "public" ones - there will be few hidden one(for now i thinked about 3 ones but there will be more - and vocation will give you a good benefits will describe it below).
all spells will be accessable for all players ( except the ones you need to learn - maybe will add some requirements in skills to be able to learn them like skill requirement "required magic level 20 and player level 20" )
Vocations:
they will act as support not a requirement but i can see already there will be players that will try to get it at lvl 1 xD to get the most benefits from leveling. As i said vocations will be more of a support type they will not unlock new spells(as i think now) or unlock new weapons, the will be solely to help you in utilizing your skills/spells/weapons or help you in growth in specific area you want to grow.
I can tell they will be more like "achivement" then "only get level x and talk to npc"
As for datapack's im using [8.0] [TFS 1.2] - Server Global Full [Real Map] (https://otland.net/threads/8-0-tfs-1-2-server-global-full-real-map.280265/)
This one im converting to tfs 1.4 and "data 1098 global" found on github for any other missing data(raids/monsters/scripts etc.). i found out that there is alot if not tons of missing scripts there like raid bosses / quests being duplicated at last 2-3 times and much more other bullshit just in rookgaard (im talking about the link of "8.0 tfs 1.2")
about rates of experience i think server x1 will be best but i can understand that ppl cant level now as it was in older days so i will increase that to maybe x5 but will left loot and spawns untouched (will still decide on that).
I have a good programming skills(php(websites),c,c++,c#,lua,javascript,and preety much any other language out there), i'm not that good at map making but will try to give it my all
about server support im predicting that premium for the account and outfits, mounts (as visual change only) will be in store. and maybe will allow to sex change, name change by using premium days lets say sex change 1-2 premium days etc. - if you want me to create discord for it and allow others for testing and giving ideas what i could also add or change or if map is properly made let me know.
PS. Yes im planning on making main culprit as boss monster at the endgame (something around 1500+ lvl raid boss or something) - Yes he will hit hard...