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i have idea for palladins

You would make a weapon script for the weapon of choice and the shoot type, and damage type/formula of choice.

You then check if the player has the required ammunition ID, If false then return, if true then doCombat.

What this will do is basically check to see if the player has the ammo and if he does it will shoot otherwise it will end the script resulting in no shot. You could also get more in-depth with it and add multiple ammunition's with different shoot types and damage formulas for each ammunition.
 
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