• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Lua I have to reload mods to firstitems.xml

Guapoke

Member
Joined
Nov 21, 2008
Messages
259
Reaction score
5
In server startup all mods are loaded and are working, but firstitems works only when I reload mods when serving running, very strange indeed.

I'm using TFS 0.3.6 v8 by Cyko .
Not getting any errors inGUI.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="First Items" enabled="yes">
<config name="firstitems_config"><![CDATA[
STORAGE = 30001
commonItems = {
{itemid=2160, count=2, inContainer = true}, -- 2 crystal coins
{itemid=2643}, -- leather boots
{itemid=2173} -- aol
}
firstItems = {
{ -- Sorcerer
{itemid=1988}, -- backpack
{itemid=2175}, -- spellbook
{itemid=2190}, -- wand of vortex
{itemid=8819}, -- magician's robe
{itemid=8820}, -- mage hat
{itemid=2648} -- chain legs
},
{ -- Druid
{itemid=1988}, -- backpack
{itemid=2175}, -- spellbook
{itemid=2182}, -- snakebite rod
{itemid=8819}, -- magician's robe
{itemid=8820}, -- mage hat
{itemid=2648} -- chain legs
},
{ -- Paladin
{itemid=1988}, -- backpack
{itemid=2525}, -- dwarven shield
{itemid=2389, count=3}, -- 3 spears
{itemid=2463}, -- plate armor
{itemid=2457}, -- steel helmet
{itemid=2647} -- plate legs
},
{ -- Knight
{itemid=1988}, -- backpack
{itemid=2525}, -- dwarven shield
{itemid=2383}, -- spike sword
{itemid=2463}, -- plate armor
{itemid=2457}, -- steel helmet
{itemid=2647} -- plate legs
}
}
]]></config>
<event type="login" name="FirstItems" event="script"><![CDATA[
domodlib('firstitems_config')

for _, items in ipairs(firstItems) do
for _, item in ipairs(commonItems) do
table.insert(items, item)
end
end

function onLogin(cid)
if getPlayerGroupId(cid) < 4 and getPlayerStorageValue(cid, STORAGE) < 1 and firstItems[getPlayerVocation(cid)] then
for _, v in ipairs(firstItems[getPlayerVocation(cid)]) do
if isItemContainer(v.itemid) then
backpack = doPlayerAddItem(cid, v.itemid, 1)
elseif v.inContainer then
doAddContainerItem(backpack, v.itemid, v.count or 1)
else
doPlayerAddItem(cid, v.itemid, v.count or 1)
end
end
setPlayerStorageValue(cid, STORAGE, 1)
end
return true
end
]]></event>
</mod>
 
Last edited:
Back
Top