I need good scripter to do some changes in guild war system in last clean TFS 1.3?
1. No attack to guild members (only area spells damage)
2. If player kill his guild member by area spell(UE, exori etc) get a frag (skull) for example kill 1 guild member white skull for 24hour, if 2 members red skull for 24h, if 3 and more black skull for 24h
3. In conig.lua is option expierence by killing players, but I want to disable expierence if player kill his guild member, or second option is disable expierence by killing players in config and create script which add expierence only for killing players from enemy guild (Choose which option is easier to do)
4. If player kill enemy from other guild have a reward (1cc in his bacpack)
1. No attack to guild members (only area spells damage)
2. If player kill his guild member by area spell(UE, exori etc) get a frag (skull) for example kill 1 guild member white skull for 24hour, if 2 members red skull for 24h, if 3 and more black skull for 24h
3. In conig.lua is option expierence by killing players, but I want to disable expierence if player kill his guild member, or second option is disable expierence by killing players in config and create script which add expierence only for killing players from enemy guild (Choose which option is easier to do)
4. If player kill enemy from other guild have a reward (1cc in his bacpack)
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