Naterion
Member
- Joined
- Aug 25, 2022
- Messages
- 14
- Reaction score
- 6
Entry:
Hello. I've been working on YurOts 7.6 for a long time. YurOts, these were my beginnings with the OTS adventure. I've always thought that although the map is simple, it's done right. I played many remakes, whether they were orsh OTS or typical RPG, but the more demanding ones stuck in my memory. Over the years of playing... Gathering experience... I decided to create a server where I would be very happy to participate, but also to create a server that will remind players how Tibia used to look like, and where OTS servers started. That's why I'm writing this post today, so that you can advise me what you would like to see there?
Basic information about the server:
What do you think about this? What would you change? What did they improve or add? Or maybe you have some interesting ideas? Let me know in the comment, this time I'm still working and waiting for your opinion. More news coming soon!
Regards!
Hello. I've been working on YurOts 7.6 for a long time. YurOts, these were my beginnings with the OTS adventure. I've always thought that although the map is simple, it's done right. I played many remakes, whether they were orsh OTS or typical RPG, but the more demanding ones stuck in my memory. Over the years of playing... Gathering experience... I decided to create a server where I would be very happy to participate, but also to create a server that will remind players how Tibia used to look like, and where OTS servers started. That's why I'm writing this post today, so that you can advise me what you would like to see there?
Basic information about the server:
- Map: Custom YurOts with 3 cities on mainland, and RL Rookgaard, With completely new areas outside the city, and in city.
- Exp: 3x or 5x (NO MORE, NO STAGES).
- World Type: PVP
- Game Type: Totally RPG, no teleporters.
- All spells are based on version 7.4 (Strength, mana, and magic level required).
- Regeneration increased by about 3x for all professions.
- Ability to buy runes from NPCs, only after completing one dijin quest. (price 2x more expensive than normal).
- Player-created runes/ammunitions have 2x charges and are based on the 7.4 spell system.
- The NPC only sells 3 tiers of wands, the rest you have to get yourself.
- All spells will be available to both Facc and Pacc accounts, and no need to learn spells.
- NO PAY2WIN. Only Pacc will be available in the server's Store.
- No matter what item / thing, it will only be obtainable in the game and nowhere else.
- NO! training monks.
- NO! spear breaking.
- Less Exhausted in monsters, regular monsters can be more dangerous than elsewhere.
- The monsters intelligence has been increased, and their reaction has also been increased.
- No news from the newer version of the game. This is old Tibia, and it's supposed to stay that way.
- Automatic raids all over the map.
- Rare monsters. From each group of Orcs, Minotaurs, Humans, and other monsters, a rare monster can spawn with strength, special abilities, and loot. A rare monster spawns one somewhere on the map every 12 hours.
- Task system.
- System of titles in game that you can choose after achievements. (At work)
- Extensive update plan, which will be implemented gradually. Each update will introduce a lot of news/areas, but it will not disturb the idea of the server.
What do you think about this? What would you change? What did they improve or add? Or maybe you have some interesting ideas? Let me know in the comment, this time I'm still working and waiting for your opinion. More news coming soon!
Regards!