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OTClient I need a suggestion on which version to use

Slikeer

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Hello everyone, I would like a suggestion as to which version would be convenient to use, whether 8.60 or another higher version, since I am thinking of starting a personal project and I have these doubts.

- First I want to use otclient and have the outfits in the center of the sqm since I will use some sprites that are not centered, which one do you recommend that already has that modification or can be made.

- What version of tfs should I use?

- I would also like to know how to place an outfit on top of another, as in Ravendawn where they change helmets and weapons all in a different looktype.

I appreciate the help, sorry if some things are not understood but I am using a translator. s2
 
1) 1734282190670.webp TFS

*Prefer Blacktek is the only active (I think Sarah Wesker-MillhioreBT abandoned the project).

2) 1734282220229.webp OTC

2.5) Object Builder:
3) Ravendawn ?
  • if you don't know much about cpp, it will be difficult for you to do it, there is a guy who sells this system, search in OTA.
    "Clothes System" or "Paperdoll "
 
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about clothes and outfit's, thats really simple code, hardest part there its just graphic design (each outfit need for example royal helmet weared)
its literally 5% of code, 95% graphic job
 
about clothes and outfit's, thats really simple code, hardest part there its just graphic design (each outfit need for example royal helmet weared)
its literally 5% of code, 95% graphic job
Hi, I already have the design part.
I have outfit sprites without clothes and the equipment like helmet, suits and weapons are separated in looktypes.
 
Regarding OTC, the version by Kondra is no more developed, but the continuation of that version, with regular commits can be found here:


And I really recommend that.

Regarding TFS, 1.4.2 form 10.98 protocol is the best for custom servers, blacktek is basically continuation of 1.4.2 and is currently developed, with some new cool features and bugfixes that were missing i. 1.4.2. So again, I'd recommend that. More infos on that can be found here:

 
about clothes and outfit's, thats really simple code, hardest part there its just graphic design (each outfit need for example royal helmet weared)
its literally 5% of code, 95% graphic job
Its true that is not much code, but there are differences between just paperdoll or complete clothing system. But agree the bottleneck is sproites here.
 
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