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I need boat script instead its a car its a boat!

PHP:
function MoveCarpet(pos)
	gets = getTileItemById(pos, 1798)
	doRemoveItem(gets.uid, 1)
	

end
function addCarpet(pos)
	doCreateItem(1798,1, pos)

end
function MovePlayer(pos, pos2)
		player = getThingfromPos(pos)
		if player.itemid > 0 then
	     doTeleportThing(player.uid, pos2, FALSE)
		 else
end
		
end
function onThink(interval, lastExecution, thinkInterval)
	local players_pos = {
  {x=2486, y=2509, z=7,stackpos = 253},
{x=2487, y=2509, z=7,stackpos = 253},
{x=2488, y=2509, z=7,stackpos = 253},
{x=2489, y=2509, z=7,stackpos = 253},
{x=2490, y=2509, z=7,stackpos = 253},
{x=2491, y=2509, z=7,stackpos = 253},
{x=2492, y=2509, z=7,stackpos = 253},
{x=2493, y=2509, z=7,stackpos = 253},
{x=2494, y=2509, z=7,stackpos = 253},
{x=2495, y=2509, z=7,stackpos = 253},
{x=2496, y=2509, z=7,stackpos = 253},
{x=2497, y=2509, z=7,stackpos = 253},
{x=2498, y=2509, z=7,stackpos = 253},
{x=2499, y=2509, z=7,stackpos = 253},
{x=2500, y=2509, z=7,stackpos = 253},
{x=2501, y=2509, z=7,stackpos = 253},
{x=2502, y=2509, z=7,stackpos = 253},
{x=2503, y=2509, z=7,stackpos = 253},
{x=2504, y=2509, z=7,stackpos = 253},
{x=2505, y=2509, z=7,stackpos = 253},
{x=2506, y=2509, z=7,stackpos = 253},
{x=2507, y=2509, z=7,stackpos = 253},
{x=2508, y=2509, z=7,stackpos = 253},
{x=2509, y=2509, z=7,stackpos = 253},
{x=2510, y=2509, z=7,stackpos = 253},
{x=2511, y=2509, z=7,stackpos = 253},
{x=2512, y=2509, z=7,stackpos = 253},
{x=2513, y=2509, z=7,stackpos = 253},
{x=2514, y=2509, z=7,stackpos = 253},
{x=2515, y=2509, z=7,stackpos = 253},
{x=2516, y=2509, z=7,stackpos = 253},
{x=2517, y=2509, z=7,stackpos = 253},
{x=2518, y=2509, z=7,stackpos = 253},
{x=2519, y=2509, z=7,stackpos = 253},
{x=2520, y=2509, z=7,stackpos = 253},
{x=2521, y=2509, z=7,stackpos = 253},
{x=2522, y=2509, z=7,stackpos = 253},
{x=2523, y=2509, z=7,stackpos = 253},
{x=2524, y=2509, z=7,stackpos = 253},
{x=2525, y=2509, z=7,stackpos = 253},
{x=2526, y=2509, z=7,stackpos = 253},
{x=2527, y=2509, z=7,stackpos = 253},
{x=2528, y=2509, z=7,stackpos = 253},
{x=2529, y=2509, z=7,stackpos = 253},
{x=2530, y=2509, z=7,stackpos = 253},
{x=2531, y=2509, z=7,stackpos = 253},
{x=2532, y=2509, z=7,stackpos = 253},
{x=2533, y=2509, z=7,stackpos = 253},
{x=2534, y=2509, z=7,stackpos = 253},
{x=2535, y=2509, z=7,stackpos = 253},
{x=2536, y=2509, z=7,stackpos = 253}
}
local carpet_pos = {
{x=2486, y=2509, z=7},
{x=2487, y=2509, z=7},
{x=2488, y=2509, z=7},
{x=2489, y=2509, z=7},
{x=2490, y=2509, z=7},
{x=2491, y=2509, z=7},
{x=2492, y=2509, z=7},
{x=2493, y=2509, z=7},
{x=2494, y=2509, z=7},
{x=2495, y=2509, z=7},
{x=2496, y=2509, z=7},
{x=2497, y=2509, z=7},
{x=2498, y=2509, z=7},
{x=2499, y=2509, z=7},
{x=2500, y=2509, z=7},
{x=2501, y=2509, z=7},
{x=2502, y=2509, z=7},
{x=2503, y=2509, z=7},
{x=2504, y=2509, z=7},
{x=2505, y=2509, z=7},
{x=2506, y=2509, z=7},
{x=2507, y=2509, z=7},
{x=2508, y=2509, z=7},
{x=2509, y=2509, z=7},
{x=2510, y=2509, z=7},
{x=2511, y=2509, z=7},
{x=2512, y=2509, z=7},
{x=2513, y=2509, z=7},
{x=2514, y=2509, z=7},
{x=2515, y=2509, z=7},
{x=2516, y=2509, z=7},
{x=2517, y=2509, z=7},
{x=2518, y=2509, z=7},
{x=2519, y=2509, z=7},
{x=2520, y=2509, z=7},
{x=2521, y=2509, z=7},
{x=2522, y=2509, z=7},
{x=2523, y=2509, z=7},
{x=2524, y=2509, z=7},
{x=2525, y=2509, z=7},
{x=2526, y=2509, z=7},
{x=2527, y=2509, z=7},
{x=2528, y=2509, z=7},
{x=2529, y=2509, z=7},
{x=2530, y=2509, z=7},
{x=2531, y=2509, z=7},
{x=2532, y=2509, z=7},
{x=2533, y=2509, z=7},
{x=2534, y=2509, z=7},
{x=2535, y=2509, z=7},
{x=2536, y=2509, z=7}
}
	
addEvent(addCarpet, 200, carpet_pos[2])
addEvent(MoveCarpet, 200, carpet_pos[1])
addEvent(MovePlayer, 200, players_pos[1], carpet_pos[2])
addEvent(addCarpet, 400, carpet_pos[3])
addEvent(MoveCarpet, 400, carpet_pos[2])
addEvent(MovePlayer, 400, players_pos[2], carpet_pos[3])
addEvent(addCarpet, 600, carpet_pos[4])
addEvent(MoveCarpet, 600, carpet_pos[3])
addEvent(MovePlayer, 600, players_pos[3], carpet_pos[4])
addEvent(addCarpet, 800, carpet_pos[5])
addEvent(MoveCarpet, 800, carpet_pos[4])
addEvent(MovePlayer, 800, players_pos[4], carpet_pos[5])
addEvent(addCarpet, 1000, carpet_pos[6])
addEvent(MoveCarpet, 1000, carpet_pos[5])
addEvent(MovePlayer, 1000, players_pos[5], carpet_pos[6])
addEvent(addCarpet, 1200, carpet_pos[7])
addEvent(MoveCarpet, 1200, carpet_pos[6])
addEvent(MovePlayer, 1200, players_pos[6], carpet_pos[7])
addEvent(addCarpet, 1400, carpet_pos[8])
addEvent(MoveCarpet, 1400, carpet_pos[7])
addEvent(MovePlayer, 1400, players_pos[7], carpet_pos[8])
addEvent(addCarpet, 1600, carpet_pos[9])
addEvent(MoveCarpet, 1600, carpet_pos[8])
addEvent(MovePlayer, 1600, players_pos[8], carpet_pos[9])
addEvent(addCarpet, 1800, carpet_pos[10])
addEvent(MoveCarpet, 1800, carpet_pos[9])
addEvent(MovePlayer, 1800, players_pos[9], carpet_pos[10])
addEvent(addCarpet, 2000, carpet_pos[11])
addEvent(MoveCarpet, 2000, carpet_pos[10])
addEvent(MovePlayer, 2000, players_pos[10], carpet_pos[11])
addEvent(addCarpet, 2200, carpet_pos[12])
addEvent(MoveCarpet, 2200, carpet_pos[11])
addEvent(MovePlayer, 2200, players_pos[11], carpet_pos[12])
addEvent(addCarpet, 2400, carpet_pos[13])
addEvent(MoveCarpet, 2400, carpet_pos[12])
addEvent(MovePlayer, 2400, players_pos[12], carpet_pos[13])
addEvent(addCarpet, 2600, carpet_pos[14])
addEvent(MoveCarpet, 2600, carpet_pos[13])
addEvent(MovePlayer, 2600, players_pos[13], carpet_pos[14])
addEvent(addCarpet, 2800, carpet_pos[15])
addEvent(MoveCarpet, 2800, carpet_pos[14])
addEvent(MovePlayer, 2800, players_pos[14], carpet_pos[15])
addEvent(addCarpet, 3000, carpet_pos[16])
addEvent(MoveCarpet, 3000, carpet_pos[15])
addEvent(MovePlayer, 3000, players_pos[15], carpet_pos[16])
addEvent(addCarpet, 3200, carpet_pos[17])
addEvent(MoveCarpet, 3200, carpet_pos[16])
addEvent(MovePlayer, 3200, players_pos[16], carpet_pos[17])
addEvent(addCarpet, 3400, carpet_pos[18])
addEvent(MoveCarpet, 3400, carpet_pos[17])
addEvent(MovePlayer, 3400, players_pos[17], carpet_pos[18])
addEvent(addCarpet, 3600, carpet_pos[19])
addEvent(MoveCarpet, 3600, carpet_pos[18])
addEvent(MovePlayer, 3600, players_pos[18], carpet_pos[19])
addEvent(addCarpet, 3800, carpet_pos[20])
addEvent(MoveCarpet, 3800, carpet_pos[19])
addEvent(MovePlayer, 3800, players_pos[19], carpet_pos[20])
addEvent(addCarpet, 4000, carpet_pos[21])
addEvent(MoveCarpet, 4000, carpet_pos[20])
addEvent(MovePlayer, 4000, players_pos[20], carpet_pos[21])
addEvent(addCarpet, 4200, carpet_pos[22])
addEvent(MoveCarpet, 4200, carpet_pos[21])
addEvent(MovePlayer, 4200, players_pos[21], carpet_pos[22])
addEvent(addCarpet, 4400, carpet_pos[23])
addEvent(MoveCarpet, 4400, carpet_pos[22])
addEvent(MovePlayer, 4400, players_pos[22], carpet_pos[23])
addEvent(addCarpet, 4600, carpet_pos[24])
addEvent(MoveCarpet, 4600, carpet_pos[23])
addEvent(MovePlayer, 4600, players_pos[23], carpet_pos[24])
addEvent(addCarpet, 4800, carpet_pos[25])
addEvent(MoveCarpet, 4800, carpet_pos[24])
addEvent(MovePlayer, 4800, players_pos[24], carpet_pos[25])
addEvent(addCarpet, 5000, carpet_pos[26])
addEvent(MoveCarpet, 5000, carpet_pos[25])
addEvent(MovePlayer, 5000, players_pos[25], carpet_pos[26])
addEvent(addCarpet, 5200, carpet_pos[27])
addEvent(MoveCarpet, 5200, carpet_pos[26])
addEvent(MovePlayer, 5200, players_pos[26], carpet_pos[27])
addEvent(addCarpet, 5400, carpet_pos[28])
addEvent(MoveCarpet, 5400, carpet_pos[27])
addEvent(MovePlayer, 5400, players_pos[27], carpet_pos[28])
addEvent(addCarpet, 5600, carpet_pos[29])
addEvent(MoveCarpet, 5600, carpet_pos[28])
addEvent(MovePlayer, 5600, players_pos[28], carpet_pos[29])
addEvent(addCarpet, 5800, carpet_pos[30])
addEvent(MoveCarpet, 5800, carpet_pos[29])
addEvent(MovePlayer, 5800, players_pos[29], carpet_pos[30])
addEvent(addCarpet, 6000, carpet_pos[31])
addEvent(MoveCarpet, 6000, carpet_pos[30])
addEvent(MovePlayer, 6000, players_pos[30], carpet_pos[31])
addEvent(addCarpet, 6200, carpet_pos[32])
addEvent(MoveCarpet, 6200, carpet_pos[31])
addEvent(MovePlayer, 6200, players_pos[31], carpet_pos[32])
addEvent(addCarpet, 6400, carpet_pos[33])
addEvent(MoveCarpet, 6400, carpet_pos[32])
addEvent(MovePlayer, 6400, players_pos[32], carpet_pos[33])
addEvent(addCarpet, 6600, carpet_pos[34])
addEvent(MoveCarpet, 6600, carpet_pos[33])
addEvent(MovePlayer, 6600, players_pos[33], carpet_pos[34])
addEvent(addCarpet, 6800, carpet_pos[35])
addEvent(MoveCarpet, 6800, carpet_pos[34])
addEvent(MovePlayer, 6800, players_pos[34], carpet_pos[35])
addEvent(addCarpet, 7000, carpet_pos[36])
addEvent(MoveCarpet, 7000, carpet_pos[35])
addEvent(MovePlayer, 7000, players_pos[35], carpet_pos[36])
addEvent(addCarpet, 7200, carpet_pos[37])
addEvent(MoveCarpet, 7200, carpet_pos[36])
addEvent(MovePlayer, 7200, players_pos[36], carpet_pos[37])
addEvent(addCarpet, 7400, carpet_pos[38])
addEvent(MoveCarpet, 7400, carpet_pos[37])
addEvent(MovePlayer, 7400, players_pos[37], carpet_pos[38])
addEvent(addCarpet, 7600, carpet_pos[39])
addEvent(MoveCarpet, 7600, carpet_pos[38])
addEvent(MovePlayer, 7600, players_pos[38], carpet_pos[39])
addEvent(addCarpet, 7800, carpet_pos[40])
addEvent(MoveCarpet, 7800, carpet_pos[39])
addEvent(MovePlayer, 7800, players_pos[39], carpet_pos[40])
addEvent(addCarpet, 8000, carpet_pos[41])
addEvent(MoveCarpet, 8000, carpet_pos[40])
addEvent(MovePlayer, 8000, players_pos[40], carpet_pos[41])
addEvent(addCarpet, 8200, carpet_pos[42])
addEvent(MoveCarpet, 8200, carpet_pos[41])
addEvent(MovePlayer, 8200, players_pos[41], carpet_pos[42])
addEvent(addCarpet, 8400, carpet_pos[43])
addEvent(MoveCarpet, 8400, carpet_pos[42])
addEvent(MovePlayer, 8400, players_pos[42], carpet_pos[43])
addEvent(addCarpet, 8600, carpet_pos[44])
addEvent(MoveCarpet, 8600, carpet_pos[43])
addEvent(MovePlayer, 8600, players_pos[43], carpet_pos[44])
addEvent(addCarpet, 8800, carpet_pos[45])
addEvent(MoveCarpet, 8800, carpet_pos[44])
addEvent(MovePlayer, 8800, players_pos[44], carpet_pos[45])
addEvent(addCarpet, 9000, carpet_pos[46])
addEvent(MoveCarpet, 9000, carpet_pos[45])
addEvent(MovePlayer, 9000, players_pos[45], carpet_pos[46])
addEvent(addCarpet, 9200, carpet_pos[47])
addEvent(MoveCarpet, 9200, carpet_pos[46])
addEvent(MovePlayer, 9200, players_pos[46], carpet_pos[47])
addEvent(addCarpet, 9400, carpet_pos[48])
addEvent(MoveCarpet, 9400, carpet_pos[47])
addEvent(MovePlayer, 9400, players_pos[47], carpet_pos[48])
addEvent(addCarpet, 9600, carpet_pos[49])
addEvent(MoveCarpet, 9600, carpet_pos[48])
addEvent(MovePlayer, 9600, players_pos[48], carpet_pos[49])
addEvent(addCarpet, 9800, carpet_pos[50])
addEvent(MoveCarpet, 9800, carpet_pos[49])
addEvent(MovePlayer, 9900, players_pos[49], carpet_pos[50])
addEvent(addCarpet, 11200, carpet_pos[49])
addEvent(MoveCarpet, 11200, carpet_pos[50])
addEvent(MovePlayer, 11200, players_pos[50], carpet_pos[49])
addEvent(addCarpet, 11400, carpet_pos[48])
addEvent(MoveCarpet, 11400, carpet_pos[49])
addEvent(MovePlayer, 11400, players_pos[49], carpet_pos[48])
addEvent(addCarpet, 11600, carpet_pos[47])
addEvent(MoveCarpet, 11600, carpet_pos[48])
addEvent(MovePlayer, 11600, players_pos[48], carpet_pos[47])
addEvent(addCarpet, 11800, carpet_pos[46])
addEvent(MoveCarpet, 11800, carpet_pos[47])
addEvent(MovePlayer, 11800, players_pos[47], carpet_pos[46])
addEvent(addCarpet, 12000, carpet_pos[45])
addEvent(MoveCarpet, 12000, carpet_pos[46])
addEvent(MovePlayer, 12000, players_pos[46], carpet_pos[45])
addEvent(addCarpet, 12200, carpet_pos[44])
addEvent(MoveCarpet, 12200, carpet_pos[45])
addEvent(MovePlayer, 12200, players_pos[45], carpet_pos[44])
addEvent(addCarpet, 12400, carpet_pos[43])
addEvent(MoveCarpet, 12400, carpet_pos[44])
addEvent(MovePlayer, 12400, players_pos[44], carpet_pos[43])
addEvent(addCarpet, 12600, carpet_pos[42])
addEvent(MoveCarpet, 12600, carpet_pos[43])
addEvent(MovePlayer, 12600, players_pos[43], carpet_pos[42])
addEvent(addCarpet, 12800, carpet_pos[41])
addEvent(MoveCarpet, 12800, carpet_pos[42])
addEvent(MovePlayer, 12800, players_pos[42], carpet_pos[41])
addEvent(addCarpet, 13000, carpet_pos[40])
addEvent(MoveCarpet, 13000, carpet_pos[41])
addEvent(MovePlayer, 13000, players_pos[41], carpet_pos[40])
addEvent(addCarpet, 13200, carpet_pos[39])
addEvent(MoveCarpet, 13200, carpet_pos[40])
addEvent(MovePlayer, 13200, players_pos[40], carpet_pos[39])
addEvent(addCarpet, 13400, carpet_pos[38])
addEvent(MoveCarpet, 13400, carpet_pos[39])
addEvent(MovePlayer, 13400, players_pos[39], carpet_pos[38])
addEvent(addCarpet, 13600, carpet_pos[37])
addEvent(MoveCarpet, 13600, carpet_pos[38])
addEvent(MovePlayer, 13600, players_pos[38], carpet_pos[37])
addEvent(addCarpet, 13800, carpet_pos[36])
addEvent(MoveCarpet, 13800, carpet_pos[37])
addEvent(MovePlayer, 13800, players_pos[37], carpet_pos[36])
addEvent(addCarpet, 14000, carpet_pos[35])
addEvent(MoveCarpet, 14000, carpet_pos[36])
addEvent(MovePlayer, 14000, players_pos[36], carpet_pos[35])
addEvent(addCarpet, 14200, carpet_pos[34])
addEvent(MoveCarpet, 14200, carpet_pos[35])
addEvent(MovePlayer, 14200, players_pos[35], carpet_pos[34])
addEvent(addCarpet, 14400, carpet_pos[33])
addEvent(MoveCarpet, 14400, carpet_pos[34])
addEvent(MovePlayer, 14400, players_pos[34], carpet_pos[33])
addEvent(addCarpet, 14600, carpet_pos[32])
addEvent(MoveCarpet, 14600, carpet_pos[33])
addEvent(MovePlayer, 14600, players_pos[33], carpet_pos[32])
addEvent(addCarpet, 14800, carpet_pos[31])
addEvent(MoveCarpet, 14800, carpet_pos[32])
addEvent(MovePlayer, 14800, players_pos[32], carpet_pos[31])
addEvent(addCarpet, 15000, carpet_pos[30])
addEvent(MoveCarpet, 15000, carpet_pos[31])
addEvent(MovePlayer, 15000, players_pos[31], carpet_pos[30])
addEvent(addCarpet, 15200, carpet_pos[29])
addEvent(MoveCarpet, 15200, carpet_pos[30])
addEvent(MovePlayer, 15200, players_pos[30], carpet_pos[29])
addEvent(addCarpet, 15400, carpet_pos[28])
addEvent(MoveCarpet, 15400, carpet_pos[29])
addEvent(MovePlayer, 15400, players_pos[29], carpet_pos[28])
addEvent(addCarpet, 15600, carpet_pos[27])
addEvent(MoveCarpet, 15600, carpet_pos[28])
addEvent(MovePlayer, 15600, players_pos[28], carpet_pos[27])
addEvent(addCarpet, 15800, carpet_pos[26])
addEvent(MoveCarpet, 15800, carpet_pos[27])
addEvent(MovePlayer, 15800, players_pos[27], carpet_pos[26])
addEvent(addCarpet, 16000, carpet_pos[25])
addEvent(MoveCarpet, 16000, carpet_pos[26])
addEvent(MovePlayer, 16000, players_pos[26], carpet_pos[25])
addEvent(addCarpet, 16200, carpet_pos[24])
addEvent(MoveCarpet, 16200, carpet_pos[25])
addEvent(MovePlayer, 16200, players_pos[25], carpet_pos[24])
addEvent(addCarpet, 16400, carpet_pos[23])
addEvent(MoveCarpet, 16400, carpet_pos[24])
addEvent(MovePlayer, 16400, players_pos[24], carpet_pos[23])
addEvent(addCarpet, 16600, carpet_pos[22])
addEvent(MoveCarpet, 16600, carpet_pos[23])
addEvent(MovePlayer, 16600, players_pos[23], carpet_pos[22])
addEvent(addCarpet, 16800, carpet_pos[21])
addEvent(MoveCarpet, 16800, carpet_pos[22])
addEvent(MovePlayer, 16800, players_pos[22], carpet_pos[21])
addEvent(addCarpet, 17000, carpet_pos[20])
addEvent(MoveCarpet, 17000, carpet_pos[21])
addEvent(MovePlayer, 17000, players_pos[21], carpet_pos[20])
addEvent(addCarpet, 17200, carpet_pos[19])
addEvent(MoveCarpet, 17200, carpet_pos[20])
addEvent(MovePlayer, 17200, players_pos[20], carpet_pos[19])
addEvent(addCarpet, 17400, carpet_pos[18])
addEvent(MoveCarpet, 17400, carpet_pos[19])
addEvent(MovePlayer, 17400, players_pos[19], carpet_pos[18])
addEvent(addCarpet, 17600, carpet_pos[17])
addEvent(MoveCarpet, 17600, carpet_pos[18])
addEvent(MovePlayer, 17600, players_pos[18], carpet_pos[17])
addEvent(addCarpet, 17800, carpet_pos[16])
addEvent(MoveCarpet, 17800, carpet_pos[17])
addEvent(MovePlayer, 17800, players_pos[17], carpet_pos[16])
addEvent(addCarpet, 18000, carpet_pos[15])
addEvent(MoveCarpet, 18000, carpet_pos[16])
addEvent(MovePlayer, 18000, players_pos[16], carpet_pos[15])
addEvent(addCarpet, 18200, carpet_pos[14])
addEvent(MoveCarpet, 18200, carpet_pos[15])
addEvent(MovePlayer, 18200, players_pos[15], carpet_pos[14])
addEvent(addCarpet, 18400, carpet_pos[13])
addEvent(MoveCarpet, 18400, carpet_pos[14])
addEvent(MovePlayer, 18400, players_pos[14], carpet_pos[13])
addEvent(addCarpet, 18600, carpet_pos[12])
addEvent(MoveCarpet, 18600, carpet_pos[13])
addEvent(MovePlayer, 18600, players_pos[13], carpet_pos[12])
addEvent(addCarpet, 18800, carpet_pos[11])
addEvent(MoveCarpet, 18800, carpet_pos[12])
addEvent(MovePlayer, 18800, players_pos[12], carpet_pos[11])
addEvent(addCarpet, 19000, carpet_pos[10])
addEvent(MoveCarpet, 19000, carpet_pos[11])
addEvent(MovePlayer, 19000, players_pos[11], carpet_pos[10])
addEvent(addCarpet, 19200, carpet_pos[9])
addEvent(MoveCarpet, 19200, carpet_pos[10])
addEvent(MovePlayer, 19200, players_pos[10], carpet_pos[9])
addEvent(addCarpet, 19400, carpet_pos[8])
addEvent(MoveCarpet, 19400, carpet_pos[9])
addEvent(MovePlayer, 19400, players_pos[9], carpet_pos[8])
addEvent(addCarpet, 19600, carpet_pos[7])
addEvent(MoveCarpet, 19600, carpet_pos[8])
addEvent(MovePlayer, 19600, players_pos[8], carpet_pos[7])
addEvent(addCarpet, 19800, carpet_pos[6])
addEvent(MoveCarpet, 19800, carpet_pos[7])
addEvent(MovePlayer, 19800, players_pos[7], carpet_pos[6])
addEvent(addCarpet, 20000, carpet_pos[5])
addEvent(MoveCarpet, 20000, carpet_pos[6])
addEvent(MovePlayer, 20000, players_pos[6], carpet_pos[5])
addEvent(addCarpet, 20200, carpet_pos[4])
addEvent(MoveCarpet, 20200, carpet_pos[5])
addEvent(MovePlayer, 20200, players_pos[5], carpet_pos[4])
addEvent(addCarpet, 20400, carpet_pos[3])
addEvent(MoveCarpet, 20400, carpet_pos[4])
addEvent(MovePlayer, 20400, players_pos[4], carpet_pos[3])
addEvent(addCarpet, 20600, carpet_pos[2])
addEvent(MoveCarpet, 20600, carpet_pos[3])
addEvent(MovePlayer, 20600, players_pos[3], carpet_pos[2])
addEvent(addCarpet, 20800, carpet_pos[1])
addEvent(MoveCarpet, 20800, carpet_pos[2])
addEvent(MovePlayer, 20800, players_pos[2], carpet_pos[1])
	return true
end

its one moving stuck carpet rep + plx
 
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