• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

i need help with casino script

FinalX

New Member
Joined
Nov 27, 2012
Messages
36
Reaction score
2
hello, i made a script for tfs version information - version: 1.0, patch: 1, build: 3429, timestamp: 1261647210.

but i keeop getting 14:29 You don't have enough cassino coins to play the slot machine.
i have 200 casino coins in my mag and my bag id is 1987.
i get no server debugs or any other errors

script>>actions
Code:
local coins = 6527
local cost = 10
local playing = createConditionObject(CONDITION_INFIGHT)
setConditionParam(playing, CONDITION_PARAM_TICKS, 3000)


local function checkPrize(array)
local prize = 0
if array[1] == array[2] and array[2] == array[3] and array[1] == 9 then --3n iguais = 9
return "jackpot"
end
if array[1] == array[2] and array[1] == array[3] then -- 3n iguais
return 20 * array[1]
end
if array[1] == array[2] or array[1] == array[3] then
return 8 * array[1]
end
if array[2] == array[3] then
return 8 * array[2]
end	
if (array[1] == array[2] - 1 and array[1] == array[3] - 2) or (array[1] == array[2] + 1 and array[1] == array[3] + 2) then
return (array[1] + array[2] + array[3]) * 9
end
return 0
end


    function getJackpotEffect()
        local it = math.random(1,5)
        if it == 1 then
        return 27
        elseif it == 2 then
        return 28
        elseif it == 3 then
        return 29
        elseif it == 4 then
        return 84
        else
        return 85
        end
    end

    function sendJackpotEffect(pos)
        local pos1 = {x = pos.x + 2, y = pos.y, z = pos.z}
        local pos2 = {x = pos.x + 1, y = pos.y + 1, z = pos.z}
        local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
        local pos4 = {x = pos.x - 1, y = pos.y + 1, z = pos.z}
        local pos5 = {x = pos.x - 2, y = pos.y, z = pos.z}
        local pos6 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
        local pos7 = {x = pos.x, y = pos.y - 2, z = pos.z}
        local pos8 = {x = pos.x + 1, y = pos.y - 1, z = pos.z}
        doSendDistanceShoot(pos, pos1, 39)
        doSendDistanceShoot(pos, pos2, 39)
        doSendDistanceShoot(pos, pos3, 39)
        doSendDistanceShoot(pos, pos4, 39)
        doSendDistanceShoot(pos, pos5, 39)
        doSendDistanceShoot(pos, pos6, 39)
        doSendDistanceShoot(pos, pos7, 39)
        doSendDistanceShoot(pos, pos8, 39)
        doSendMagicEffect(pos1, getJackpotEffect())
        doSendMagicEffect(pos2, getJackpotEffect())
        doSendMagicEffect(pos3, getJackpotEffect())
        doSendMagicEffect(pos4, getJackpotEffect())
        doSendMagicEffect(pos5, getJackpotEffect())
        doSendMagicEffect(pos6, getJackpotEffect())
        doSendMagicEffect(pos7, getJackpotEffect())
        doSendMagicEffect(pos8, getJackpotEffect())
    end
        

function onUse(cid, item, frompos, item2, topos)

if getPlayerGroupId(cid) == 11 then
return true
end

if topos.y + 1 ~= getThingPos(cid).y or topos.x ~= getThingPos(cid).x then
local poss = {x = topos.x, y = topos.y + 1, z = topos.z}
if isWalkable(poss, cid, 0, 0) then
doPushCreature(cid, getDirectionTo(getThingPos(cid), poss), 1, 0)
if not (getThingPos(cid).x == topos.x and getThingPos(cid).y == topos.y + 1) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
return true
end
doCreatureSetLookDir(cid, 0)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
return true
end
end
doCreatureSetLookDir(cid, 0)
if getPlayerNoMove(cid) == true then
return true
end
if getPlayerStorageValue(cid, coins) < cost then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enough cassino coins to play the slot machine.")
return true
end
local mymoney = getPlayerStorageValue(cid, coins)
setPlayerStorageValue(cid, coins, mymoney - cost)
doPlayerSetNoMove(cid, true)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You pushed the machine lever (-10 coins), now you have "..mymoney - cost.." coins left.")
local a = item.itemid
doTransformItem(item2.uid, a + 1)
    local function doPullBack(pos)
    doTransformItem(getTileItemById(pos, a + 1).uid, a)
    end
addEvent(doPullBack, 500, topos)

    local function doPlay(cid, pos, first, second, third)

        doAddCondition(cid, playing)

        if first == 0 then
        firstplay = math.random(1, 9)
        doSendAnimatedText(pos, firstplay, 66)
        addEvent(doPlay, 900, cid, pos, firstplay, second, third)
        return true
        end

        if second == 0 then
        secondplay = math.random(1, 9)
        doSendAnimatedText(pos, secondplay, 66)
        addEvent(doPlay, 900, cid, pos, first, secondplay, third)
        return true
        end

        if third == 0 then
        thirdplay = math.random(1, 9)
        doSendAnimatedText(pos, thirdplay, 66)
        addEvent(doPlay, 900, cid, pos, first, second, thirdplay)
        return true
        end

	if checkPrize({first, second, third}) == "jackpot" then

        doSendAnimatedText(pos, "JACKPOT!", 180)
        sendJackpotEffect(getThingPos(cid))
        addEvent(doSendAnimatedText, 600, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 600, getThingPos(cid))
        addEvent(doSendAnimatedText, 1400, pos, "JACKPOT!", 180)
        addEvent(sendJackpotEffect, 1400, getThingPos(cid))
        addEvent(doSendAnimatedText, 2200, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 2200, getThingPos(cid))
        local ppos = getThingPos(cid)
        local win = (mymoney - cost) + 1000
        addEvent(doSendAnimatedText, 2500, ppos, "+1000", 35)
        addEvent(setPlayerStorageValue, 2500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 2500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won 1000 cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 2500, cid, false)

	
	elseif checkPrize({first, second, third}) == 0 then

        doSendAnimatedText(pos, "FAIL", 180)
        doPlayerSetNoMove(cid, false)

	elseif checkPrize({first, second, third}) <= 30 then

        doSendAnimatedText(pos, "GOOD", 215)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)

	elseif checkPrize({first, second, third}) <= 65 then

        doSendAnimatedText(pos, "GREAT", 210)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)

	else

        doSendAnimatedText(pos, "EXCELLENT", 35)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)
	end
	return true
	end

doAddCondition(cid, playing)
addEvent(doPlay, 850, cid, topos, 0, 0, 0)
return true
end

action.xml
Code:
<action itemid="11421" event="script" value="slotmachine.lua"/>
 
Its not item based, its storage based, what itemid do you want to use as casino coins? Ill fix it to you then.
 
Try:
LUA:
local coins = 6527
local cost = 10
local playing = createConditionObject(CONDITION_INFIGHT)
setConditionParam(playing, CONDITION_PARAM_TICKS, 3000)


local function checkPrize(array)
local prize = 0
if array[1] == array[2] and array[2] == array[3] and array[1] == 9 then --3n iguais = 9
return "jackpot"
end
if array[1] == array[2] and array[1] == array[3] then -- 3n iguais
return 20 * array[1]
end
if array[1] == array[2] or array[1] == array[3] then
return 8 * array[1]
end
if array[2] == array[3] then
return 8 * array[2]
end	
if (array[1] == array[2] - 1 and array[1] == array[3] - 2) or (array[1] == array[2] + 1 and array[1] == array[3] + 2) then
return (array[1] + array[2] + array[3]) * 9
end
return 0
end


    function getJackpotEffect()
        local it = math.random(1,5)
        if it == 1 then
        return 27
        elseif it == 2 then
        return 28
        elseif it == 3 then
        return 29
        elseif it == 4 then
        return 84
        else
        return 85
        end
    end

    function sendJackpotEffect(pos)
        local pos1 = {x = pos.x + 2, y = pos.y, z = pos.z}
        local pos2 = {x = pos.x + 1, y = pos.y + 1, z = pos.z}
        local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
        local pos4 = {x = pos.x - 1, y = pos.y + 1, z = pos.z}
        local pos5 = {x = pos.x - 2, y = pos.y, z = pos.z}
        local pos6 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
        local pos7 = {x = pos.x, y = pos.y - 2, z = pos.z}
        local pos8 = {x = pos.x + 1, y = pos.y - 1, z = pos.z}
        doSendDistanceShoot(pos, pos1, 39)
        doSendDistanceShoot(pos, pos2, 39)
        doSendDistanceShoot(pos, pos3, 39)
        doSendDistanceShoot(pos, pos4, 39)
        doSendDistanceShoot(pos, pos5, 39)
        doSendDistanceShoot(pos, pos6, 39)
        doSendDistanceShoot(pos, pos7, 39)
        doSendDistanceShoot(pos, pos8, 39)
        doSendMagicEffect(pos1, getJackpotEffect())
        doSendMagicEffect(pos2, getJackpotEffect())
        doSendMagicEffect(pos3, getJackpotEffect())
        doSendMagicEffect(pos4, getJackpotEffect())
        doSendMagicEffect(pos5, getJackpotEffect())
        doSendMagicEffect(pos6, getJackpotEffect())
        doSendMagicEffect(pos7, getJackpotEffect())
        doSendMagicEffect(pos8, getJackpotEffect())
    end
        

function onUse(cid, item, frompos, item2, topos)

	if getPlayerGroupId(cid) == 11 then
	return true
	end

	if topos.y + 1 ~= getThingPos(cid).y or topos.x ~= getThingPos(cid).x then
	local poss = {x = topos.x, y = topos.y + 1, z = topos.z}
	if isWalkable(poss, cid, 0, 0) then
		doPushCreature(cid, getDirectionTo(getThingPos(cid), poss), 1, 0)
	if not (getThingPos(cid).x == topos.x and getThingPos(cid).y == topos.y + 1) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
		return true
	end
		doCreatureSetLookDir(cid, 0)
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
		return true
	end
end
		doCreatureSetLookDir(cid, 0)
	if getPlayerNoMove(cid) == true then
	return true
	end
	if getPlayerItemCount(cid, coins) < cost then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enough cassino coins to play the slot machine.")
		return true
	end
	local mymoney = getPlayerStorageValue(cid, coins)
		setPlayerStorageValue(cid, coins, mymoney - cost)
		doPlayerSetNoMove(cid, true)
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You pushed the machine lever (-10 coins), now you have "..mymoney - cost.." coins left.")
	local a = item.itemid
	doTransformItem(item2.uid, a + 1)
    local function doPullBack(pos)
		doTransformItem(getTileItemById(pos, a + 1).uid, a)
    end
		addEvent(doPullBack, 500, topos)

    local function doPlay(cid, pos, first, second, third)

        doAddCondition(cid, playing)

        if first == 0 then
        firstplay = math.random(1, 9)
        doSendAnimatedText(pos, firstplay, 66)
        addEvent(doPlay, 900, cid, pos, firstplay, second, third)
        return true
        end

        if second == 0 then
        secondplay = math.random(1, 9)
        doSendAnimatedText(pos, secondplay, 66)
        addEvent(doPlay, 900, cid, pos, first, secondplay, third)
        return true
        end

        if third == 0 then
        thirdplay = math.random(1, 9)
        doSendAnimatedText(pos, thirdplay, 66)
        addEvent(doPlay, 900, cid, pos, first, second, thirdplay)
        return true
        end

	if checkPrize({first, second, third}) == "jackpot" then

        doSendAnimatedText(pos, "JACKPOT!", 180)
        sendJackpotEffect(getThingPos(cid))
        addEvent(doSendAnimatedText, 600, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 600, getThingPos(cid))
        addEvent(doSendAnimatedText, 1400, pos, "JACKPOT!", 180)
        addEvent(sendJackpotEffect, 1400, getThingPos(cid))
        addEvent(doSendAnimatedText, 2200, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 2200, getThingPos(cid))
        local ppos = getThingPos(cid)
        local win = (mymoney - cost) + 1000
        addEvent(doSendAnimatedText, 2500, ppos, "+1000", 35)
        addEvent(setPlayerStorageValue, 2500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 2500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won 1000 cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 2500, cid, false)

	
	elseif checkPrize({first, second, third}) == 0 then

        doSendAnimatedText(pos, "FAIL", 180)
        doPlayerSetNoMove(cid, false)

	elseif checkPrize({first, second, third}) <= 30 then

        doSendAnimatedText(pos, "GOOD", 215)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)

	elseif checkPrize({first, second, third}) <= 65 then

        doSendAnimatedText(pos, "GREAT", 210)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)

	else

        doSendAnimatedText(pos, "EXCELLENT", 35)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(setPlayerStorageValue, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)
	end
	return true
	end

		doAddCondition(cid, playing)
		addEvent(doPlay, 850, cid, topos, 0, 0, 0)
		return true
	end
 
now id say's
15:15 You pushed the machine lever (-10 coins), now you have -33 coins left.

it does not take the coints and does not give the coins.
 
Try now:

LUA:
local coins = 6527
local cost = 10
local playing = createConditionObject(CONDITION_INFIGHT)
setConditionParam(playing, CONDITION_PARAM_TICKS, 3000)
 
 
local function checkPrize(array)
local prize = 0
if array[1] == array[2] and array[2] == array[3] and array[1] == 9 then --3n iguais = 9
return "jackpot"
end
if array[1] == array[2] and array[1] == array[3] then -- 3n iguais
return 20 * array[1]
end
if array[1] == array[2] or array[1] == array[3] then
return 8 * array[1]
end
if array[2] == array[3] then
return 8 * array[2]
end	
if (array[1] == array[2] - 1 and array[1] == array[3] - 2) or (array[1] == array[2] + 1 and array[1] == array[3] + 2) then
return (array[1] + array[2] + array[3]) * 9
end
return 0
end
 
 
    function getJackpotEffect()
        local it = math.random(1,5)
        if it == 1 then
        return 27
        elseif it == 2 then
        return 28
        elseif it == 3 then
        return 29
        elseif it == 4 then
        return 84
        else
        return 85
        end
    end
 
    function sendJackpotEffect(pos)
        local pos1 = {x = pos.x + 2, y = pos.y, z = pos.z}
        local pos2 = {x = pos.x + 1, y = pos.y + 1, z = pos.z}
        local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
        local pos4 = {x = pos.x - 1, y = pos.y + 1, z = pos.z}
        local pos5 = {x = pos.x - 2, y = pos.y, z = pos.z}
        local pos6 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
        local pos7 = {x = pos.x, y = pos.y - 2, z = pos.z}
        local pos8 = {x = pos.x + 1, y = pos.y - 1, z = pos.z}
        doSendDistanceShoot(pos, pos1, 39)
        doSendDistanceShoot(pos, pos2, 39)
        doSendDistanceShoot(pos, pos3, 39)
        doSendDistanceShoot(pos, pos4, 39)
        doSendDistanceShoot(pos, pos5, 39)
        doSendDistanceShoot(pos, pos6, 39)
        doSendDistanceShoot(pos, pos7, 39)
        doSendDistanceShoot(pos, pos8, 39)
        doSendMagicEffect(pos1, getJackpotEffect())
        doSendMagicEffect(pos2, getJackpotEffect())
        doSendMagicEffect(pos3, getJackpotEffect())
        doSendMagicEffect(pos4, getJackpotEffect())
        doSendMagicEffect(pos5, getJackpotEffect())
        doSendMagicEffect(pos6, getJackpotEffect())
        doSendMagicEffect(pos7, getJackpotEffect())
        doSendMagicEffect(pos8, getJackpotEffect())
    end
 
 
function onUse(cid, item, frompos, item2, topos)
 
	if getPlayerGroupId(cid) == 11 then
	return true
	end
 
	if topos.y + 1 ~= getThingPos(cid).y or topos.x ~= getThingPos(cid).x then
	local poss = {x = topos.x, y = topos.y + 1, z = topos.z}
	if isWalkable(poss, cid, 0, 0) then
		doPushCreature(cid, getDirectionTo(getThingPos(cid), poss), 1, 0)
	if not (getThingPos(cid).x == topos.x and getThingPos(cid).y == topos.y + 1) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
		return true
	end
		doCreatureSetLookDir(cid, 0)
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please, stay in front of the slot machine to play it.")
		return true
	end
end
		doCreatureSetLookDir(cid, 0)
	if getPlayerNoMove(cid) == true then
	return true
	end
	if getPlayerItemCount(cid, coins) < cost then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enough cassino coins to play the slot machine.")
		return true
	end
	local mymoney = getPlayerItemCount(cid, coins)
		doPlayerRemoveItem(cid, coins, cost)
		doPlayerSetNoMove(cid, true)
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You pushed the machine lever (-10 coins), now you have "..mymoney - cost.." coins left.")
	local a = item.itemid
	doTransformItem(item2.uid, a + 1)
    local function doPullBack(pos)
		doTransformItem(getTileItemById(pos, a + 1).uid, a)
    end
		addEvent(doPullBack, 500, topos)
 
    local function doPlay(cid, pos, first, second, third)
 
        doAddCondition(cid, playing)
 
        if first == 0 then
        firstplay = math.random(1, 9)
        doSendAnimatedText(pos, firstplay, 66)
        addEvent(doPlay, 900, cid, pos, firstplay, second, third)
        return true
        end
 
        if second == 0 then
        secondplay = math.random(1, 9)
        doSendAnimatedText(pos, secondplay, 66)
        addEvent(doPlay, 900, cid, pos, first, secondplay, third)
        return true
        end
 
        if third == 0 then
        thirdplay = math.random(1, 9)
        doSendAnimatedText(pos, thirdplay, 66)
        addEvent(doPlay, 900, cid, pos, first, second, thirdplay)
        return true
        end
 
	if checkPrize({first, second, third}) == "jackpot" then
 
        doSendAnimatedText(pos, "JACKPOT!", 180)
        sendJackpotEffect(getThingPos(cid))
        addEvent(doSendAnimatedText, 600, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 600, getThingPos(cid))
        addEvent(doSendAnimatedText, 1400, pos, "JACKPOT!", 180)
        addEvent(sendJackpotEffect, 1400, getThingPos(cid))
        addEvent(doSendAnimatedText, 2200, pos, "JACKPOT!", 66)
        addEvent(sendJackpotEffect, 2200, getThingPos(cid))
        local ppos = getThingPos(cid)
        local win = (mymoney - cost) + 1000
        addEvent(doSendAnimatedText, 2500, ppos, "+1000", 35)
        addEvent(doPlayerAddItem, 2500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 2500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won 1000 cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 2500, cid, false)
 
 
	elseif checkPrize({first, second, third}) == 0 then
 
        doSendAnimatedText(pos, "FAIL", 180)
        doPlayerSetNoMove(cid, false)
 
	elseif checkPrize({first, second, third}) <= 30 then
 
        doSendAnimatedText(pos, "GOOD", 215)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(doPlayerAddItem, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)
 
	elseif checkPrize({first, second, third}) <= 65 then
 
        doSendAnimatedText(pos, "GREAT", 210)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(doPlayerAddItem, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)
 
	else
 
        doSendAnimatedText(pos, "EXCELLENT", 35)
        local ppos = getThingPos(cid)
	local prize = checkPrize({first, second, third})
        local win = (mymoney - cost) + prize
        addEvent(doSendAnimatedText, 500, ppos, "+"..prize.."", 35)
        addEvent(doPlayerAddItem, 500, cid, coins, win)
        addEvent(doPlayerSendTextMessage, 500, cid, MESSAGE_STATUS_CONSOLE_BLUE, "You won "..prize.." cassino coins, now you have "..win.." coins left.")
        addEvent(doPlayerSetNoMove, 500, cid, false)
	end
	return true
	end
 
		doAddCondition(cid, playing)
		addEvent(doPlay, 850, cid, topos, 0, 0, 0)
		return true
	end
 
Last edited:
15:29 You pushed the machine lever (-10 coins), now you have 190 coins left.


and it does not take my coins
i stil have 200 coins

[27/11/2012 15:29:22] [Error - Action Interface]
[27/11/2012 15:29:22] data/actions/scripts/slotmachine.lua:onUse
[27/11/2012 15:29:22] Description:
[27/11/2012 15:29:22] (luaDoRemoveItem) Item not found
 
not working
[27/11/2012 15:49:38] [Error - Action Interface]
[27/11/2012 15:49:38] data/actions/scripts/slotmachine.lua:onUse
[27/11/2012 15:49:38] Description:
[27/11/2012 15:49:38] (luaDoRemoveItem) Item not found

no fail or succes msg anymore

does not take coins
 
Back
Top