I have a OtServer 7.92, and i want create a reset system but I don't have the functions necessary to create the system,I need a programmer to pass the functions of a 8.6 for my 7.92..
i have one script of 8.6
i have one script of 8.6
Code:
--[[Script made 100% by Nogard and Night Wolf.
You can feel free to edit anything you want, but don't remove the credits]]
local config = {
minlevel = 450, --- minimum level to reset
price = 1000000, --- money to reset
newlevel = 20, ---level after the reset
priceByReset = 1000000, --- preço acrescentado por reset
mlnew = 20, --- playerml +20 by reset
skillnew = 25 --- player skill + 25(axe, club, sword, shield, distance)
}
function addReset(cid)
resets = getResets(cid)
setPlayerStorageValue(cid, 378378, resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
------------------------------------ MUDE AQUI A % DE VIDA QUE GANHA AO RESETAR ---------------------
local hp = getCreatureMaxHealth(cid)
local resethp = hp*0.25
setCreatureMaxHealth(cid, resethp)
local differencehp = (hp - resethp)
doCreatureAddHealth(cid, -differencehp)
local mana = getCreatureMaxMana(cid)
local resetmana = mana*0.25
setCreatureMaxMana(cid, resetmana)
local differencemana = (mana - resetmana)
doCreatureAddMana(cid, -differencemana)
------------------------------------ FIM ----------------------------
------------------------------ EDIÇÃO DAS SKILLS --------------------
if isInArray({1,5,2,6}, getPlayerVocation(cid)) then
local magic = getPlayerSkillLevel(cid, SKILL__MAGLEVEL)
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (magic + config.mlnew) .. ", `count` = 0 WHERE `skillid` = 7 and `player_id` = " .. playerid .. ";")
end
if isInArray({4,8}, getPlayerVocation(cid)) then
local club = getPlayerSkillLevel(cid, SKILL_CLUB)
local sword = getPlayerSkillLevel(cid, SKILL_SWORD)
local axe = getPlayerSkillLevel(cid, SKILL_AXE)
local shield = getPlayerSkillLevel(cid, SKILL_SHIELD)
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (shield + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 5 and `player_id` = " .. playerid .. ";")
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (axe + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 3 and `player_id` = " .. playerid .. ";")
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (sword + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 2 and `player_id` = " .. playerid .. ";")
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (club + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 1 and `player_id` = " .. playerid .. ";")
end
if isInArray({3,7}, getPlayerVocation(cid)) then
local distance = getPlayerSkillLevel(cid, SKILL_DISTANCE)
local shield = getPlayerSkillLevel(cid, SKILL_SHIELD)
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (shield + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 5 and `player_id` = " .. playerid .. ";")
db.executeQuery("UPDATE `player_skills` SET `value` = " .. (distance + config.skillnew) .. ", `count` = 0 WHERE `skillid` = 4 and `player_id` = " .. playerid .. ";")
end
------------------------FIM ----------------------------------
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..resets.."]' WHERE `players`.`id`= ".. playerid .."")
db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
return TRUE
end
function getResets(cid)
resets = getPlayerStorageValue(cid, 378378)
if resets < 0 then
resets = 0
end
return resets
end
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hi ' .. creatureGetName(cid) .. '! what you want mortal?')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local newPrice = config.price + (getResets(cid) * config.priceByReset)
if msgcontains(msg, 'reset') then
if getResets(cid) == resets then
selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
talkState[talkUser] = 1
else
selfSay('I couldnt acess your bank of acess!', cid)
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < newPrice then
selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
elseif getPlayerLevel(cid) < config.minlevel then
selfSay('The minimum level for reseting is '..config.minlevel..'!', cid)
else
doPlayerRemoveMoney(cid,newPrice)
playerid = getPlayerGUID(cid)
addEvent(addReset, (5*1000), cid)
local msg ="---[Reset: "..getResets(cid).."]-- You have reseted! You'll be disconnected in 5 seconds."
if doPlayerPopupFYI(cid, msg) then
end
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())