It would be nice if the AI could do 32x32 64x64, but they only deliver large art, unfortunately.
Probably using "Free tools" will generate very poor sprites (or mid quality)
I think BPs was a good sprite because IA respected shape and a bit shadow style
Using directly LLM (1000+ sprites to feed) can give something better
Free IAs really lie a lot, because they dont understand the column of your idea; They can "shape" your idea, but cant finish each detail that you want
I remember some guys tried used python libraries and IA to scale 64x64 and 128x128
There was some thread about 128x128px sprites in OTC and also some about neural network that increase images resolution 'like human' (draw like human), but I could not find it, so I created new.
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I decided to test how fast it is and how does it look like.
1. Can we render resized image with neural network in real time in OTC? No.
Neural network is too slow to generate image in real time. We can't add it to OTC as part of 'rendering'.
It takes around 1 second to increase quality of 1 HD image on modern PC.
2. Can we resize items...
Something we talked in OTA Disc
Generate sprites it's the cherry at top, we know we can generate sprites with basic aspects. Now we need learn how cook the cake
In the other side, can be helpful to jump from Tibia to other style (Future, anime, horror, etc 2D MMORPG using TFS+OTC)
Who know, visual novels? (like Archlight/GLA with an animation system to show enviroments/mangas/backgrounds)
I dunno if people remember when random guys made OTs about
Counter Strike, Harry Potter, Crespusculo, Zombies
Was pure LUA and shitty class sprites xD