dusieqq
mam hajsu jak lodu
- Joined
- Aug 15, 2010
- Messages
- 1,782
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- 125
So while i wasnt able to sleep yesterday i started to think, and i got an idea which you may like.
Main thread of my idea was "assasins creed" and people that shouted this is lovely game etc, which i personally dont feel...
So i imagined a war server where most of things are happeing on roofs, yes on roofs! Main thing is to create three factions.
faction a- melle assasins who are strong in driving two weapons, have best dmg but medium defense and hp, low mana. Such assasins have no ranged spells, they can make their movements faster but their defense will lower.
Weapons that they can use:
-dagger
-sabre
-sword
-katana
-jagged sword
Weapons cant be switched instantley, before you will be able to wear jagged swords you will need to do some missions for fraction. On the beggining you can use 2x dagger, but for next weapon every task will unlock you next weapon, so for example:
beggining-2x dagger
1st task-1x sabre
2nd task-2x sabre
3rd task-1x sword
etc...
faction b- distance assasins who are swift assasins with medium damage, medium hp and low defense, medium mana. Such assasins have only ranged spells, they dont have any hasting spells so if you are going to drive him, think twice before you attack.
Weapons that this faction can use are:
-small stone 1x
-throwing star 1x
-viper star 1x
-throwing knife 1x
-assasin star 1x
faction c- traping assasins, these assasins can set many traps on battlefield. Such assasins have n/a dmg low hp and strong defense, high mana.
Traping assasins have literally no weapons, they can handle shields like:
-wooden shield
-studded shield
-brass shield
-copper shield
-dwarven shield
Also with task they achieve, they unlocks new trap.
1st trap skill:
foot trap-does dmg=30% of max hp and slowers victim for 4 seconds by 10% of basic speed. Trap Lasts for 5 seconds, they are visible only for you.
2nd trap skill:
poison trap-does 5x5dmg 4x4 3x3 2x2 1x1 with poison to the target, also makes hp regen of target slower by 1sec for 10 seconds. Trap lasts for 5 seconds and is visible only for you
3rd trap skill
fire trap-does 40% of max hp and causes target a light, makes them unable to cast invisible and disables it. Trap lasts for 3 seconds and is visible to all.
4th trap skill:
stronget foot trap-does 45% of max hp and slowers victim for 3 seconds by 15% of basic speed. Trap lasts for 2 seconds, its visible to all.
5th trap skill:
energy trap, drains whole mana of victim.
task1=shield
task2=trap
etc...
About mana and spells. There will be no healing spells, only small hp and mana potions which will have each potion 3 uses. and 5sec exhaust for using again and attacking. It's tho you need to "asimilate" that potion, if you will try use spell while 5s you will be granted with poison status like from poison spider.
You may ask:
For all fractions mana usage is diffrent, and it amount change only when you achieve higher skill in weapon you use! so for example:
On the beggining you got 100 mana:
after 1 skill up, ure granted with +5 mana
after 5 skill up, ure granted with +10 mana(+5,+5,+5,+5,+10)
after 10 skill up, ure granted with +15 mana(+5,+5,+5,+5,+10+5,+5,+5,+5,+15)
Fraction a)lv up+10 mana +15 hp
Fraction b)lv up+15 mana +10 hp
Fraction c)lv up+20 mana +5hp
There will be training targets, but training on them is 2x longer than training skills in battle.
1x weapon will use 5mana each hit, so on the beggining you can do 20hits then eat something.
2x weapon will use 7mana each hit
distance weapon uses 7mana each hit
trap uses 20 mana each setting
jumps uses 10mana each jump
Okey... time for tasks and war itself...
Tasks-kill missions for:
1st kill 2 guards
2nd kill 5 guards
3rd kill 7 other fraction players
5th kill 5guards 5 players
6th kill 7 guards 7 players
7th kill 10 high guards 10 players
8th kill 20 high guards
9th kill 20 high guards 15 players
10th kill 100 players
On the beggining i mentioned about den's...
Each fraction posses one den, and there are three more neutral den's. These neutral dens can't be possesed and every fraction can rest here.
In den's you can buy potions, train your skills, take a missions, rest.
While you are staying in den, you recive aura that regains you 2hp/mp every 10second.
Replying to potions again, hp potions grants you 20hp each use and mana potions 25 each use.
I think that is all... soon im gonna start mapping first warfare town.
Main thread of my idea was "assasins creed" and people that shouted this is lovely game etc, which i personally dont feel...
So i imagined a war server where most of things are happeing on roofs, yes on roofs! Main thing is to create three factions.
faction a- melle assasins who are strong in driving two weapons, have best dmg but medium defense and hp, low mana. Such assasins have no ranged spells, they can make their movements faster but their defense will lower.
Weapons that they can use:
-dagger
-sabre
-sword
-katana
-jagged sword
Weapons cant be switched instantley, before you will be able to wear jagged swords you will need to do some missions for fraction. On the beggining you can use 2x dagger, but for next weapon every task will unlock you next weapon, so for example:
beggining-2x dagger
1st task-1x sabre
2nd task-2x sabre
3rd task-1x sword
etc...
faction b- distance assasins who are swift assasins with medium damage, medium hp and low defense, medium mana. Such assasins have only ranged spells, they dont have any hasting spells so if you are going to drive him, think twice before you attack.
Weapons that this faction can use are:
-small stone 1x
-throwing star 1x
-viper star 1x
-throwing knife 1x
-assasin star 1x
faction c- traping assasins, these assasins can set many traps on battlefield. Such assasins have n/a dmg low hp and strong defense, high mana.
Traping assasins have literally no weapons, they can handle shields like:
-wooden shield
-studded shield
-brass shield
-copper shield
-dwarven shield
Also with task they achieve, they unlocks new trap.
1st trap skill:
foot trap-does dmg=30% of max hp and slowers victim for 4 seconds by 10% of basic speed. Trap Lasts for 5 seconds, they are visible only for you.
2nd trap skill:
poison trap-does 5x5dmg 4x4 3x3 2x2 1x1 with poison to the target, also makes hp regen of target slower by 1sec for 10 seconds. Trap lasts for 5 seconds and is visible only for you
3rd trap skill
fire trap-does 40% of max hp and causes target a light, makes them unable to cast invisible and disables it. Trap lasts for 3 seconds and is visible to all.
4th trap skill:
stronget foot trap-does 45% of max hp and slowers victim for 3 seconds by 15% of basic speed. Trap lasts for 2 seconds, its visible to all.
5th trap skill:
energy trap, drains whole mana of victim.
task1=shield
task2=trap
etc...
About mana and spells. There will be no healing spells, only small hp and mana potions which will have each potion 3 uses. and 5sec exhaust for using again and attacking. It's tho you need to "asimilate" that potion, if you will try use spell while 5s you will be granted with poison status like from poison spider.
You may ask:
Let me explain, mana is for attacking, its like a stamina in real life, you will need it to cause an attack or use spell, so mana is kinda your second life...if we have no heal spells, what we will use mana for?
For all fractions mana usage is diffrent, and it amount change only when you achieve higher skill in weapon you use! so for example:
On the beggining you got 100 mana:
after 1 skill up, ure granted with +5 mana
after 5 skill up, ure granted with +10 mana(+5,+5,+5,+5,+10)
after 10 skill up, ure granted with +15 mana(+5,+5,+5,+5,+10+5,+5,+5,+5,+15)
Fraction a)lv up+10 mana +15 hp
Fraction b)lv up+15 mana +10 hp
Fraction c)lv up+20 mana +5hp
There will be training targets, but training on them is 2x longer than training skills in battle.
1x weapon will use 5mana each hit, so on the beggining you can do 20hits then eat something.
2x weapon will use 7mana each hit
distance weapon uses 7mana each hit
trap uses 20 mana each setting
jumps uses 10mana each jump
Okey... time for tasks and war itself...
Tasks-kill missions for:
1st kill 2 guards
2nd kill 5 guards
3rd kill 7 other fraction players
5th kill 5guards 5 players
6th kill 7 guards 7 players
7th kill 10 high guards 10 players
8th kill 20 high guards
9th kill 20 high guards 15 players
10th kill 100 players
On the beggining i mentioned about den's...
Each fraction posses one den, and there are three more neutral den's. These neutral dens can't be possesed and every fraction can rest here.
In den's you can buy potions, train your skills, take a missions, rest.
While you are staying in den, you recive aura that regains you 2hp/mp every 10second.
Replying to potions again, hp potions grants you 20hp each use and mana potions 25 each use.
I think that is all... soon im gonna start mapping first warfare town.