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OTClient Idle Animations

MikeOT

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Joined
Jan 22, 2017
Messages
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I'm using the newest Otclient that i compiled from: otland/otclient (https://github.com/otland/otclient)

Here is the issue:

I made some idle animations for some outfits. I set everything up how it should be in object builder(adding the animations correctly), and checked "animate always".

When I login my character constantly animates walking, even while standing still. If I uncheck "animate always", but keep the animations in place for idle state, then when I login it does no animations at all.

Any idea what I'm doing wrong here?
 
Solution
I'm using the newest Otclient that i compiled from: otland/otclient (https://github.com/otland/otclient)

Here is the issue:

I made some idle animations for some outfits. I set everything up how it should be in object builder(adding the animations correctly), and checked "animate always".

When I login my character constantly animates walking, even while standing still. If I uncheck "animate always", but keep the animations in place for idle state, then when I login it does no animations at all.

Any idea what I'm doing wrong here?
Animate always is for creatures like bonelord or fire elemental, where the idle and walking animations are the same. If you want it to have an idle animation and walking animation separate you...
I'm using the newest Otclient that i compiled from: otland/otclient (https://github.com/otland/otclient)

Here is the issue:

I made some idle animations for some outfits. I set everything up how it should be in object builder(adding the animations correctly), and checked "animate always".

When I login my character constantly animates walking, even while standing still. If I uncheck "animate always", but keep the animations in place for idle state, then when I login it does no animations at all.

Any idea what I'm doing wrong here?
Animate always is for creatures like bonelord or fire elemental, where the idle and walking animations are the same. If you want it to have an idle animation and walking animation separate you need to have animations set up for both idle and walking. Although the idle animations are broken in current otclient, I have a pull request that fixes this issue you can use.

Idle Animations & Animate Always Fix by theshibbies · Pull Request #28 · otland/otclient (https://github.com/otland/otclient/pull/28)
 
Solution
Animate always is for creatures like bonelord or fire elemental, where the idle and walking animations are the same. If you want it to have an idle animation and walking animation separate you need to have animations set up for both idle and walking. Although the idle animations are broken in current otclient, I have a pull request that fixes this issue you can use.

Idle Animations & Animate Always Fix by theshibbies · Pull Request #28 · otland/otclient (https://github.com/otland/otclient/pull/28)
Hi! Thx for sharing!
It works pretty good for players, but creatures still with bug, when a monster with idle animations is moving, it mixes idle with walking animations =(
 
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