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Team I'm looking for a mapper

Basis

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I've got an 8.31 Mystic Spirit 0.2 server set up, but just a crappy basic map for it right now. I'm looking for someone who is an experienced mapper, but they don't have to be a godly mapper, I dont need 50 cities and 120 islands or anything, just a couple cities and 2 or 3 small islands.

My only requirements are that you can speak english enough for me to understand what you say, and that you can work on the map for atleast a half hour to an hour atleast 4 days out of the week.

My server is a new one, so there aren't a lot of players, but this is a serious server that I'm working on, and I'd like a decent map to get it going.

My contacts if you're interested:
MSN: [email protected]
AIM: Anthonizzy


Also, if the server gets going the way I'd like it to and starts getting a lot of players, this may become a paid position.
 
So you mean if I start working as a mapper and mapping a few cities and islands, I'll be paid? If that case, I will join the project. Take a look at the mapping show-off thread, got some nice pictures there of my mapping skills.
 
I'll map for free seeing as i don't have paypal or since im not 18 years old

i suk at huge towns but ye i shud get better :)

can u gimmie some details on what type of map the "mapper" is going to make?
RPG etc...

and server details like exp rate, skill rate, magic rate.
 
I would absolutly recommend Nikkegoes1337 as your mapper. His work is pretty neat. You can take a look at his show-off thread as he mentioned, but I think we havent seen his full potencial of his creativity and skill. I bet you have more to give ;p
 
So you mean if I start working as a mapper and mapping a few cities and islands, I'll be paid? If that case, I will join the project. Take a look at the mapping show-off thread, got some nice pictures there of my mapping skills.

I meant to say that if the server starts going the way I would like it to, it may become a paid job. It could be paid, or might not be depending on if the server gets decently popular.
 
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