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Important! TFS Bug.

Godely

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Joined
Aug 19, 2007
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Imagine yourself being on a serious server. You are level 240, knight, with sword and shield 100/100. When you kill a monster that just attack with meele, it's all ok, they respect your shielding. But, when you go kill a minotaur archer, an elf scoult, a lizard sentinel, they hit you just like a magic hit. They doesn't repect your shielding. Even if you have a mastermind shield, with skills 100/100, and they will just hit what they are programmed to hit.

How does it work?

Here is the attack part of the Elf Scout:

<attacks>
<attack name="melee" interval="2000" skill="25" attack="18"/>
<attack name="physical" interval="1000" chance="25" range="7" min="-30" max="-60">
<attribute key="shootEffect" value="arrow"/>
</attack>
</attacks>

The first one, "meele", is using the skill and attack of the monster to calculate the attack on you. But the second is using "physical" attack as an arrow, and it doesn't get your skill and the monster's attack.


So, a player with level 240 and skills 100/100, using any good shield, will ALWAYS get hits from 30 to 60. That's really bad.

I hope the SVN Team or the Forgotten Team fixes that :)

Thanks, bye.
 
Well, I think you can't, because I told that to Taratulen and he said that it's a SVN bug.
 
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