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Importing map

Glidarn

Member
Joined
May 9, 2009
Messages
970
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Location
Åkersberga, Sweden
Hello, i want to import a custom dragon/dl spawn but i can't manage to get it right, tbh i can't even find it when i'm trying to import it. I read some tutorial about this X offset and Y offset but i don't understand it.

The coordinates i want my map to be on is x: 32310 Y: 31688 z: 7

BUt i just can't do it, it does not work -.-
 
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I think that your problem is that when u iport it you put the exact coordinates, and i think you hav to put the coordinates you want but take them 1025 so, x: 32310 Y: 31688 z: 7 would bve like 32310-1025:X and 31688-1025:y... i dont know if its that your problem
 
I think that your problem is that when u iport it you put the exact coordinates, and i think you hav to put the coordinates you want but take them 1025 so, x: 32310 Y: 31688 z: 7 would bve like 32310-1025:X and 31688-1025:y... i dont know if its that your problem


the problem is that when i'm importing the spawn i want its places the map somewhere else and i can' find it, but i'll try both :)

put this X:31285 and y: 30663

Ehm now the map is getting imported but the problem is its geting imported just north of carling here ImageShack� - Online Photo and Video Hosting

and i'm sorsy i want the map to be on floor 8 (1 floor down) if thats possible?
 
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look what i do i just import it in random cordinates but first i put a special item in the spawn and search for it after i import the map just press ctrl+F
 
in rme, go to Edit - Selection - Visible floors and then go to the highest floor you want to import the map, make the huge box, and copy and paste it to the other map
 
I got it to work, you had to go edit - selection - lower floors instead of visible floors.

Though i got this "Unserialization of invalid tile at position" i removed ethno and gengia and i got thos errors (kinda many) and i found the problem on the picture here:
http://imageshack.us/f/832/tilesw.png/

But i can't remove them lol, anyone know how?
 
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About the picture, those are houses entrances, you gotta go to the house palette and find the house that owns that exit and delete it from there
 
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