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TFS 1.X+ Inconsistent conditions, doesn't apply properly

Paulix

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Joined
Sep 13, 2012
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I recently migrated from 0.4 to 1.5 (Nekiro downgrade), and I'm having some problems trying to make spells and weapons that apply damage conditions.
Tried the following methods:
Lua:
combat:addCondition(condition)
Creature:addDamageCondition(target, type, list, damage, period, rounds)
also tried to add condition directly to the "target"
Lua:
target:addCondition(condition)

but what happens is that eventually it hits like all ticks once, sometimes nothing happens, and sometimes it hit less times than it should.

I've never had problems using conditions on 0.4, but on 1.5 it seems to be bugged based on my tests, can someone help me?
 
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