Solved.
Found these two lines of code in protocolstatus.cpp, obviously "+ 64" shouldn't be there..
int playersOnline = g_game.getPlayersOnline() + 64;
int playersRecord = g_game.getPlayersRecord() + 64;
So I put my server up on otservlist earlier and when I checked my amount of players online and the record they where completely wrong, it said there was 65 players online and that the record was 77 players, when in fact I was the only player online and the record should be 15 at the most, not sure.
I also added the server to another list where I recieved the same statistics.
What's going on?:S
I can't put the server up on the lists with these numbers since I'm guessing I'll get banned quite quick..
I am running tfs 1.2.
If i logout the number drops by one from 66 to 65..
21:03 New record, 3 players online!
Found this thread aswell where others have had the same problem, no solution though
https://otland.net/threads/hah-record-check-it.2228/
Found these two lines of code in protocolstatus.cpp, obviously "+ 64" shouldn't be there..
int playersOnline = g_game.getPlayersOnline() + 64;
int playersRecord = g_game.getPlayersRecord() + 64;
So I put my server up on otservlist earlier and when I checked my amount of players online and the record they where completely wrong, it said there was 65 players online and that the record was 77 players, when in fact I was the only player online and the record should be 15 at the most, not sure.
I also added the server to another list where I recieved the same statistics.
What's going on?:S
I can't put the server up on the lists with these numbers since I'm guessing I'll get banned quite quick..
I am running tfs 1.2.
If i logout the number drops by one from 66 to 65..
21:03 New record, 3 players online!
Found this thread aswell where others have had the same problem, no solution though
https://otland.net/threads/hah-record-check-it.2228/
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