I'm trying to fix this monster/creature to do what it's supposed to do, which is:
1.) Change anyone or creature's appearance into either a Green Frog, a Pig, a Skunk, a Dog, a Bug, a Chicken, a Kongra, a Rat or a Donkey at a great area.
2.)Change herself into a tamable donkey.
The file for this monster was completetly corrupted but I managed to fix most of it, but do not know how to enable her to do the two points above (1 & 2).
NOTE: I have looked around the server folders and there isn't a file for the donkey either in monsters.xml or anywhere else, so I would need that aswell (If possible)
Heres the Incredibly Old Witch.xml
BTW, Using TFS v0.2.1.5 (9.81)
1.) Change anyone or creature's appearance into either a Green Frog, a Pig, a Skunk, a Dog, a Bug, a Chicken, a Kongra, a Rat or a Donkey at a great area.
2.)Change herself into a tamable donkey.
The file for this monster was completetly corrupted but I managed to fix most of it, but do not know how to enable her to do the two points above (1 & 2).
NOTE: I have looked around the server folders and there isn't a file for the donkey either in monsters.xml or anywhere else, so I would need that aswell (If possible)
Heres the Incredibly Old Witch.xml
BTW, Using TFS v0.2.1.5 (9.81)
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Incredibly Old Witch" nameDescription="an incredibly old witch" race="blood" experience="0" speed="180" manacost="">
<health now="300" max="300"/>
<look type="54" corpse="6081"/>
<targetchange interval="3000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="95"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="20"/>
<attack name="fire" interval="1000" chance="20" range="7" min="-30" max="-75">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="firefield" interval="1000" chance="13" range="7" radius="1" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="8" defense="12">
</defenses>
<elements>
<element energyPercent="100"/>
<element earthPercent="30"/>
<element deathPercent="-5"/>
<element physicalPercent="-14"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity paralyze="1"/>
<immunity fire="1"/>
<immunity ice="1"/>
<immunity energy="1"/>
<immunity physical="1"/>
<immunity holy="1"/>
<immunity death="1"/>
<immunity earth="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Stupid people!"/>
<voice sentence="Everyone is so stupid!"/>
<voice sentence="Feel the wrath of the witch!"/>
<voice sentence="Oh how you will regret to have disturbed me!"/>
<voice sentence="I will teach them all to leave me alone!"/>
</voices>
<loot>
<item id="2148" countmax="10" chance="13000"/><!-- gold coin -->
</loot>
</monster>
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