Apoccalypse
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- Apr 15, 2017
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Hello ,
I use tfs 0.3.6 Client : 8.6
I have the following problem.From some reason two of my runes are infinite but they shouldn't be.
I am talking about magic wall rune and manarune.
Config.lua
Spells.lua
I tried to set charges to 1 but the problem is still the same. The strange thing is that other runes runs out correctly. Do any one know what can be a problem or how to force them to run out?
I use tfs 0.3.6 Client : 8.6
I have the following problem.From some reason two of my runes are infinite but they shouldn't be.
I am talking about magic wall rune and manarune.
Config.lua
Lua:
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
Spells.lua
Lua:
<rune name="Manarune" id="2283" allowfaruse="1" charges="10" lvl="10" maglv="4" exhaustion="1000" aggressive="0" needtarget="1" blocktype="solid" script="New/Manarune.lua"/>
<rune name="Magic Wall" id="2293" allowfaruse="1" charges="3" lvl="32" maglv="9" exhaustion="1000" blocktype="all" event="script" value="support/magic wall rune.lua"/>
I tried to set charges to 1 but the problem is still the same. The strange thing is that other runes runs out correctly. Do any one know what can be a problem or how to force them to run out?